Richter vs Zelda

Zelda Matchup (Richter)

Richter vs Zelda

Richter vs Zelda is most stable when you stop playing directly into Zelda's Rapid Jab and Grab, punish Rapid Jab Finisher and Jab, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Richter wants to stop Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f), then force Zelda back outside Rapid Jab and Grab to keep stage control.
In Richter vs Zelda, the stable plan is to avoid playing directly into Zelda’s Rapid Jab and Grab and take the landing or ledge route before Zelda can reset.
The table shows that Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt can be answered by Richter’s Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f), so those overcommitments should be cashed out immediately.
For Richter, Zelda’s Rapid Jab and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldRichter OOS Candidate MovesBarely Missed Moves
Rapid Jab4/6/8/10…
Rapid Jab Finisher6-32
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Jab4/7-13
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (+3)
  • Up Smash (+3)
Forward Tilt12-13/-10
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (+1)
Up Tilt7-15
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
  • OOS Fair (+2)
  • OOS Uair (+2)
Down Tilt5-10
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (+1)
Dash Attack6-18
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Forward Smash16/18/20/22/24-16
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
Up Smash9/13/17/21/25/29/34-25
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Down Smash5/13-24/-17
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Neutral Air6/10/14/18/22-10/-9
  • Up B (6f)
  • Grab (+1)
  • OOS Nair (+2)
Forward Air6-8/-12
  • Up B (6f)
  • Grab (+2)
  • OOS Nair (+3)
Back Air6-8/-12
  • Up B (6f)
  • Grab (+2)
  • OOS Nair (+3)
Up Air14-6/-8
  • Up B (6f)
Down Air14-6/-9
  • Up B (6f)
Neutral B11…-25
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Side B44—70-18 to -10
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (+1)
Up B6/35-29 (ground) // -19 (air)
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Down B26/32/38/46/59-127-19 to -15
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
  • OOS Fair (+2)
  • OOS Uair (+2)
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Richter should not play directly into Zelda’s Rapid Jab and Grab; wait for Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt and answer with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f).
  • After Richter blocks Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt, pick the reachable option from Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f) immediately.
  • Richter should not mash after Zelda’s Rapid Jab and Grab; take the landing route, escape route, or ledge route first.
  • Richter should finish stocks by breaking Zelda’s landing and recovery routes so Rapid Jab and Grab does not get more neutral reps.

Actions to Avoid

  • Letting Zelda start the exchange on Rapid Jab and Grab terms and giving Richter’s stage control away for free.
  • Having Richter block Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt but never answer with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f).
  • Sending Richter too deep after Zelda’s Rapid Jab and Grab and letting the reset punish the chase back.
  • Panicking at the ledge as Richter and simplifying Zelda’s Rapid Jab and Grab-driven advantage sequence.

Reference Links

Related Pages