Ridley vs Ken

Ken Matchup (Ridley)

Ridley vs Ken

Ridley vs Ken is most stable when you stop playing directly into Ken's Jab (2) and Forward Tilt (2), punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Ridley wants to stop Ken’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Nair (11f), Up Smash (12f), and OOS Bair (13f), then force Ken back outside Jab (2) and Forward Tilt (2) to keep stage control.
In Ridley vs Ken, the stable plan is to avoid playing directly into Ken’s Jab (2) and Forward Tilt (2) and take the landing or ledge route before Ken can reset.
The table shows that Ken’s Jab 1, Jab 2, and Jab 3 can be answered by Ridley’s Grab (10f), OOS Nair (11f), Up Smash (12f), and OOS Bair (13f), so those overcommitments should be cashed out immediately.
For Ridley, Ken’s Jab (2) and Forward Tilt (2) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldRidley OOS Candidate MovesBarely Missed Moves
Jab 12-10
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+2)
  • OOS Bair (+3)
  • OOS Fair (+3)
Jab 23-21
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Jab 38-21
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Jab (1)7-19
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Jab (2)9/16-10/-6
  • None
Forward Tilt (1)3-20
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Forward Tilt (2)8-8
  • None
  • Grab (+2)
  • OOS Nair (+3)
Forward Tilt (3)10-18/-14
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Up Tilt (1)3-8
  • None
  • Grab (+2)
  • OOS Nair (+3)
Up Tilt (2)7-19
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Down Tilt (1)2-9
  • None
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+3)
Down Tilt (2)6-15
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Dash Attack7-22
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Forward Smash13-24/-21
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Up Smash9-24
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Down Smash5-25
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Neutral Air6-2/-2, -1/-2
  • None
Forward Air8-7/-6, -7/-6
  • None
Back Air8-4/-5
  • None
Up Air5-8
  • None
  • Grab (+2)
  • OOS Nair (+3)
Down Air8-10
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+2)
  • OOS Bair (+3)
  • OOS Fair (+3)
Neutral B13-35/-34
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
  • Up B (34f)
Side B (1)8/13—38-25 to -30
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Side B (2)8/13/18/23/28/33/38-36
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
  • Up B (34f)
Up B (1)6**
Up B (2)5/6/9**
Down B12 (+21), 12(+31), 12(+59)-32, -33, unblockable
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
  • Up B (+2)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Ridley should not play directly into Ken’s Jab (2) and Forward Tilt (2); wait for Ken’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Nair (11f), Up Smash (12f), and OOS Bair (13f).
  • After Ridley blocks Ken’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Nair (11f), Up Smash (12f), and OOS Bair (13f) immediately.
  • Ridley should not mash after Ken’s Jab (2) and Forward Tilt (2); take the landing route, escape route, or ledge route first.
  • Ridley should finish stocks by breaking Ken’s landing and recovery routes so Jab (2) and Forward Tilt (2) does not get more neutral reps.

Actions to Avoid

  • Letting Ken start the exchange on Jab (2) and Forward Tilt (2) terms and giving Ridley’s stage control away for free.
  • Having Ridley block Ken’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Nair (11f), Up Smash (12f), and OOS Bair (13f).
  • Sending Ridley too deep after Ken’s Jab (2) and Forward Tilt (2) and letting the reset punish the chase back.
  • Panicking at the ledge as Ridley and simplifying Ken’s Jab (2) and Forward Tilt (2)-driven advantage sequence.

Reference Links

Related Pages