Ridley vs Pyra

Pyra Matchup (Ridley)

Ridley vs Pyra

Ridley vs Pyra is most stable when you stop playing directly into Pyra's Rapid Jab and Forward Tilt, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Ridley wants to stop Pyra’s Jab 1, Jab 2, and Jab 3 with Grab (10f), OOS Nair (11f), Up Smash (12f), and OOS Bair (13f), then force Pyra back outside Rapid Jab and Forward Tilt to keep stage control.
In Ridley vs Pyra, the stable plan is to avoid playing directly into Pyra’s Rapid Jab and Forward Tilt and take the landing or ledge route before Pyra can reset.
The table shows that Pyra’s Jab 1, Jab 2, and Jab 3 can be answered by Ridley’s Grab (10f), OOS Nair (11f), Up Smash (12f), and OOS Bair (13f), so those overcommitments should be cashed out immediately.
For Ridley, Pyra’s Rapid Jab and Forward Tilt are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldRidley OOS Candidate MovesBarely Missed Moves
Jab 13-14
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Jab 25-23
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Jab 35-24
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Rapid Jab9/13/17…
Rapid Jab Finisher6-25
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Forward Tilt12-10/-9
  • None
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+3)
Up Tilt11-19
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Down Tilt9-11/-9
  • None
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+3)
Dash Attack17-18
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Forward Smash20-34
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
  • Up B (34f)
Up Smash15/17-47/-40
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
  • Up B (34f)
Down Smash12/18-26/-28/-20/-22
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
Neutral Air11-11/-11
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (+1)
  • OOS Bair (+2)
  • OOS Fair (+2)
  • OOS Dair (+3)
  • OOS Uair (+3)
Forward Air11-9
  • None
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+3)
Back Air16-9
  • None
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+3)
Up Air13-4
  • None
Down Air17-9/-9
  • None
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+3)
Neutral B13/27/33—56/68/78/87/94-18 — -11
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (+1)
  • OOS Bair (+2)
  • OOS Fair (+2)
  • OOS Dair (+3)
  • OOS Uair (+3)
Side B14/16…74**
Up B13/41-48
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (12f)
  • OOS Bair (13f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Uair (14f)
  • Up B (34f)
Down B
Grab7
Dash Grab12
Pivot Grab13

Win Condition Checklist

  • Ridley should not play directly into Pyra’s Rapid Jab and Forward Tilt; wait for Pyra’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), OOS Nair (11f), Up Smash (12f), and OOS Bair (13f).
  • After Ridley blocks Pyra’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), OOS Nair (11f), Up Smash (12f), and OOS Bair (13f) immediately.
  • Ridley should not mash after Pyra’s Rapid Jab and Forward Tilt; take the landing route, escape route, or ledge route first.
  • Ridley should finish stocks by breaking Pyra’s landing and recovery routes so Rapid Jab and Forward Tilt does not get more neutral reps.

Actions to Avoid

  • Letting Pyra start the exchange on Rapid Jab and Forward Tilt terms and giving Ridley’s stage control away for free.
  • Having Ridley block Pyra’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), OOS Nair (11f), Up Smash (12f), and OOS Bair (13f).
  • Sending Ridley too deep after Pyra’s Rapid Jab and Forward Tilt and letting the reset punish the chase back.
  • Panicking at the ledge as Ridley and simplifying Pyra’s Rapid Jab and Forward Tilt-driven advantage sequence.

Reference Links

Related Pages