R.O.B. vs Dark Samus

Dark Samus Matchup (R.O.B.)

R.O.B. vs Dark Samus

R.O.B. vs Dark Samus is most stable when you stop playing directly into Dark Samus's Neutral Air and Down Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

R.O.B. wants to stop Dark Samus’s Jab 1, Jab 2, and Forward Tilt with OOS Fair (9f), Grab (10f), OOS Uair (10f), and Up Smash (10f), then force Dark Samus back outside Neutral Air and Down Air to keep stage control.
In R.O.B. vs Dark Samus, the stable plan is to avoid playing directly into Dark Samus’s Neutral Air and Down Air and take the landing or ledge route before Dark Samus can reset.
The table shows that Dark Samus’s Jab 1, Jab 2, and Forward Tilt can be answered by R.O.B.’s OOS Fair (9f), Grab (10f), OOS Uair (10f), and Up Smash (10f), so those overcommitments should be cashed out immediately.
For R.O.B., Dark Samus’s Neutral Air and Down Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldR.O.B. OOS Candidate MovesBarely Missed Moves
Jab 13-10
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
Jab 26-15
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (+2)
Forward Tilt8-17/-16/-15
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (+2)
Up Tilt15-12
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
Down Tilt6-26
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
  • OOS Bair (22f)
  • OOS Dair (23f)
Dash Attack8-23
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
  • OOS Bair (22f)
  • OOS Dair (23f)
Forward Smash10-29/-28
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
  • OOS Bair (22f)
  • OOS Dair (23f)
Up Smash11/15/19/23/27-24
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
  • OOS Bair (22f)
  • OOS Dair (23f)
Down Smash9/17-27/-18
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
Neutral Air8/14-5/-5/-6
  • None
Forward Air6/12/18/24/30-12/-12/-11
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
Back Air9-9/-9/-10
  • OOS Fair (9f)
  • Grab (+1)
  • OOS Uair (+1)
  • Up Smash (+1)
Up Air5…-16/-16/-15
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (+2)
Down Air17-8/-7
  • None
  • OOS Fair (+2)
  • Grab (+3)
  • OOS Uair (+3)
  • Up Smash (+3)
Z Air8/16-4/-3
  • None
Neutral B3(+13)-17 to +4
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
Side B (1)18-26
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
  • OOS Bair (22f)
  • OOS Dair (23f)
Side B (2)21-24
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Uair (10f)
  • Up Smash (10f)
  • OOS Nair (17f)
  • OOS Bair (22f)
  • OOS Dair (23f)
Up B (1)4…
Up B (2)5…
Down B33
Grab15
Dash Grab17
Pivot Grab18

Win Condition Checklist

  • R.O.B. should not play directly into Dark Samus’s Neutral Air and Down Air; wait for Dark Samus’s Jab 1, Jab 2, and Forward Tilt and answer with OOS Fair (9f), Grab (10f), OOS Uair (10f), and Up Smash (10f).
  • After R.O.B. blocks Dark Samus’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from OOS Fair (9f), Grab (10f), OOS Uair (10f), and Up Smash (10f) immediately.
  • R.O.B. should not mash after Dark Samus’s Neutral Air and Down Air; take the landing route, escape route, or ledge route first.
  • R.O.B. should finish stocks by breaking Dark Samus’s landing and recovery routes so Neutral Air and Down Air does not get more neutral reps.

Actions to Avoid

  • Letting Dark Samus start the exchange on Neutral Air and Down Air terms and giving R.O.B.’s stage control away for free.
  • Having R.O.B. block Dark Samus’s Jab 1, Jab 2, and Forward Tilt but never answer with OOS Fair (9f), Grab (10f), OOS Uair (10f), and Up Smash (10f).
  • Sending R.O.B. too deep after Dark Samus’s Neutral Air and Down Air and letting the reset punish the chase back.
  • Panicking at the ledge as R.O.B. and simplifying Dark Samus’s Neutral Air and Down Air-driven advantage sequence.

Reference Links

Related Pages