ChatGPT Matchup Summary (Win Condition and Game Plan)
Roy wants to stop Banjo & Kazooie’s Jab 1, Jab 2, and Jab 3 with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f), then force Banjo & Kazooie back outside Rapid Jab and Forward Air to keep stage control.
In Roy vs Banjo & Kazooie, the stable plan is to avoid playing directly into Banjo & Kazooie’s Rapid Jab and Forward Air and take the landing or ledge route before Banjo & Kazooie can reset.
The table shows that Banjo & Kazooie’s Jab 1, Jab 2, and Jab 3 can be answered by Roy’s OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Roy, Banjo & Kazooie’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Roy OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -20 |
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| Jab 2 | 4 | -17 |
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| Jab 3 | 5 | -21 |
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| Rapid Jab | 5/7/9… | — | ||
| Rapid Jab Finisher | 7 | -31 |
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| Forward Tilt | 7 | -12/-14 |
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| Up Tilt | 11 | -10 |
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| Down Tilt | 12 | -19/-19 |
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| Dash Attack | 9 | -16 |
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| Forward Smash | 19 | -22 |
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| Up Smash | 9… | -35 |
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| Down Smash | 13 | -23 |
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| Neutral Air | 10/13/16/19/22/25/28/31 | -14/-13 |
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| Forward Air | 15 | -6/-6 |
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| Back Air | 8/12/16 | -16/-15 |
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| Up Air | 7/9 | -10/-9 |
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| Down Air | 15 | -23 |
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| Neutral B | 13 | -27 |
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| Side B | 18 | -54 |
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| Up B | 15 | -20 |
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| Down B | 10 | -23 |
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| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Roy should not play directly into Banjo & Kazooie’s Rapid Jab and Forward Air; wait for Banjo & Kazooie’s Jab 1, Jab 2, and Jab 3 and answer with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f).
- After Roy blocks Banjo & Kazooie’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f) immediately.
- Roy should not mash after Banjo & Kazooie’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
- Roy should finish stocks by breaking Banjo & Kazooie’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.
Actions to Avoid
- Letting Banjo & Kazooie start the exchange on Rapid Jab and Forward Air terms and giving Roy’s stage control away for free.
- Having Roy block Banjo & Kazooie’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f).
- Sending Roy too deep after Banjo & Kazooie’s Rapid Jab and Forward Air and letting the reset punish the chase back.
- Panicking at the ledge as Roy and simplifying Banjo & Kazooie’s Rapid Jab and Forward Air-driven advantage sequence.