Roy vs Duck Hunt

Duck Hunt Matchup (Roy)

Roy vs Duck Hunt

Roy vs Duck Hunt is most stable when you stop playing directly into Duck Hunt's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Roy wants to stop Duck Hunt’s Jab 1, Jab 2, and Jab 3 with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f), then force Duck Hunt back outside Rapid Jab and Neutral Air to keep stage control.
In Roy vs Duck Hunt, the stable plan is to avoid playing directly into Duck Hunt’s Rapid Jab and Neutral Air and take the landing or ledge route before Duck Hunt can reset.
The table shows that Duck Hunt’s Jab 1, Jab 2, and Jab 3 can be answered by Roy’s OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Roy, Duck Hunt’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldRoy OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+1)
Jab 25-19
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Jab 36-21
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Rapid Jab5/7/9/…
Rapid Jab Finisher5-36
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Tilt8-15
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Up Tilt7-13
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Down Tilt6-13
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Dash Attack10-23
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Smash17/23/29-30
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Up Smash12/20/28-22
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down Smash12/20/28-24
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Neutral Air6-5/-7
  • None
  • OOS Uair (+3)
Forward Air7-5/-6/-6
  • None
  • OOS Uair (+3)
Back Air7-9/-10
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Up Air6/12/20-9/-8
  • OOS Uair (8f)
  • OOS Nair (+1)
  • Up B (+1)
  • Grab (+2)
  • OOS Bair (+3)
Down Air14/20-12/-11
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (+1)
  • OOS Fair (+2)
Neutral B1 / 16 / 1—2
Side B17
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Roy should not play directly into Duck Hunt’s Rapid Jab and Neutral Air; wait for Duck Hunt’s Jab 1, Jab 2, and Jab 3 and answer with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f).
  • After Roy blocks Duck Hunt’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f) immediately.
  • Roy should not mash after Duck Hunt’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Roy should finish stocks by breaking Duck Hunt’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Duck Hunt start the exchange on Rapid Jab and Neutral Air terms and giving Roy’s stage control away for free.
  • Having Roy block Duck Hunt’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f).
  • Sending Roy too deep after Duck Hunt’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Roy and simplifying Duck Hunt’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages