Roy vs Kirby

Kirby Matchup (Roy)

Roy vs Kirby

Roy vs Kirby is most stable when you stop playing directly into Kirby's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Roy wants to stop Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f), then force Kirby back outside Rapid Jab and Neutral Air to keep stage control.
In Roy vs Kirby, the stable plan is to avoid playing directly into Kirby’s Rapid Jab and Neutral Air and take the landing or ledge route before Kirby can reset.
The table shows that Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Roy’s OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Roy, Kirby’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldRoy OOS Candidate MovesBarely Missed Moves
Jab 12-9
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Jab 23-9
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Rapid Jab5/7/9/11…
Rapid Jab Finisher3-32
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Tilt5-10/-11
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (+1)
  • Up Smash (+2)
  • OOS Fair (+3)
Up Tilt4-10/-9
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Down Tilt4-9
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • OOS Bair (+2)
  • Up Smash (+3)
Dash Attack9-31
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Smash13-23
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Up Smash12-22/-24
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down Smash7-33
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Neutral Air8-2/-2/-3/-3
  • None
Forward Air10/17/25-5/-5/-5
  • None
  • OOS Uair (+3)
Back Air6-5/-6
  • None
  • OOS Uair (+3)
Up Air8-3
  • None
Down Air18/21/24/27/30/34-12
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (+1)
Neutral B10
Side B11(+15)-26 to -18
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+1)
Up B23/(41/50…)//—/—/-21/**
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down B (1)11-35
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down B (2)29-17
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+2)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Roy should not play directly into Kirby’s Rapid Jab and Neutral Air; wait for Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f).
  • After Roy blocks Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f) immediately.
  • Roy should not mash after Kirby’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Roy should finish stocks by breaking Kirby’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Kirby start the exchange on Rapid Jab and Neutral Air terms and giving Roy’s stage control away for free.
  • Having Roy block Kirby’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f).
  • Sending Roy too deep after Kirby’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Roy and simplifying Kirby’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages