ChatGPT Matchup Summary (Win Condition and Game Plan)
Roy wants to stop Shulk’s Jab 1, Jab 2, and Jab 3 with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f), then force Shulk back outside Neutral Air and Forward Air to keep stage control.
In Roy vs Shulk, the stable plan is to avoid playing directly into Shulk’s Neutral Air and Forward Air and take the landing or ledge route before Shulk can reset.
The table shows that Shulk’s Jab 1, Jab 2, and Jab 3 can be answered by Roy’s OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Roy, Shulk’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Roy OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -17 |
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| Jab 2 | 5 | -25 |
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| Jab 3 | 6 | -32 |
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| Forward Tilt | 12 | -19/-20 |
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| Up Tilt | 11 | -18/-19 |
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| Down Tilt | 10 | -12/-13 |
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| Dash Attack | 12 | -16/-18 |
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| Forward Smash | 14/23 | -35/-36 |
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| Up Smash | 18/30 | -28 |
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| Down Smash | 18/23/28/35/41 | -/-56/-51/-52/-47/-48/-41/-42/-36/-37 |
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| Neutral Air | 13 | -2/-3 |
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| Forward Air | 14 | -6/-7 |
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| Back Air | 19 | -6/-7 |
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| Up Air | 14/24 | -6/-5/-5 |
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| Down Air | 14/23 | -11/-9/-10 |
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| Neutral B | — | — | ||
| Side B | 22 | -29/-30/-25/-27 |
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| Up B | 10 | ** | ||
| Down B | 7 (Start of Counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Roy should not play directly into Shulk’s Neutral Air and Forward Air; wait for Shulk’s Jab 1, Jab 2, and Jab 3 and answer with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f).
- After Roy blocks Shulk’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f) immediately.
- Roy should not mash after Shulk’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
- Roy should finish stocks by breaking Shulk’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.
Actions to Avoid
- Letting Shulk start the exchange on Neutral Air and Forward Air terms and giving Roy’s stage control away for free.
- Having Roy block Shulk’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Uair (8f), OOS Nair (9f), Up B (9f), and Grab (10f).
- Sending Roy too deep after Shulk’s Neutral Air and Forward Air and letting the reset punish the chase back.
- Panicking at the ledge as Roy and simplifying Shulk’s Neutral Air and Forward Air-driven advantage sequence.