Roy vs Snake

Snake Matchup (Roy)

Roy vs Snake

Roy vs Snake is most stable when you avoid challenging grenades and traps head-on, then burst through the gap with dash pressure or Neutral Air and carry the advantage to the ledge.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

The stable route in this matchup is to avoid challenging grenades and traps head-on, then burst through the gap with dash pressure or Neutral Air and carry the advantage to the ledge. The table shows reliable punishes on Jab 2, Jab 3, Forward Tilt (1), Forward Tilt (2), Up Tilt, Down Tilt with Grab (10f), OOS Nair (9f), OOS Uair (8f), Up B (9f). Do not overforce immediate retaliation on the relatively safer options. Cover the landing or ledge route first and punish the next action. Keep the advantage moving toward ledge pressure or landing traps instead of resetting the exchange in center stage.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldRoy OOS Candidate MovesBarely Missed Moves
Jab 13-8
  • OOS Uair (8f)
  • OOS Nair (+1)
  • Up B (+1)
  • Grab (+2)
  • OOS Bair (+3)
Jab 24-16
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+3)
Jab 38-32
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Tilt (1)4-22
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Tilt (2)8-22/-22/-21
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Up Tilt6-18/**
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+1)
Down Tilt6-13
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Dash Attack5-26/**
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Forward Smash41-18
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+1)
Up Smash11/35-39/+1
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (19f)
Down Smash8/20-28/-14
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Neutral Air10/18/26/36-14/-11
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (+1)
  • OOS Fair (+2)
Forward Air23-14/-14
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Back Air7-13/-14/-15/-15
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Up Air10-10/-11
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (+1)
  • Up Smash (+2)
  • OOS Fair (+3)
Down Air3/10/17/25-17/-18/-16
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (+3)
Neutral B1 (Grenade Pull)
Side B41-19/-14
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • Up Smash (12f)
  • OOS Fair (13f)
Up B
Down B9
Grab8
Dash Grab11
Pivot Grab9

Win Condition Checklist

  • Avoid challenging grenades and traps head-on, then burst through the gap with dash pressure or Neutral Air and carry the advantage to the ledge.
  • After blocking Jab 2, Jab 3, Forward Tilt (1), Forward Tilt (2), Up Tilt, Down Tilt, answer immediately with Grab (10f), OOS Nair (9f), OOS Uair (8f), Up B (9f) so the opponent cannot keep the turn.
  • Do not force a challenge on the relatively safer options. Take the landing or escape route first, then punish the next commitment.
  • Finish stocks by extending ledge pressure and landing traps instead of overcommitting to one hard read in center stage.

Actions to Avoid

  • Giving up the intended game plan and fighting extended scrambles at the opponent’s best range.
  • Swinging after every relatively safe option and feeding the whiff punish or reset the opponent wants.
  • Winning a defensive exchange and then letting the game drift back to center instead of keeping the stage advantage.
  • Chasing too hard for the kill and exposing your own weak recovery or landing timings.

Reference Links

Related Pages