Ryu vs Charizard

Charizard Matchup (Ryu)

Ryu vs Charizard

Ryu vs Charizard is most stable when you stop playing directly into Charizard's Neutral Air and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Ryu wants to stop Charizard’s Jab 1, Jab 2, and Jab 3 with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f), then force Charizard back outside Neutral Air and Up B to keep stage control.
In Ryu vs Charizard, the stable plan is to avoid playing directly into Charizard’s Neutral Air and Up B and take the landing or ledge route before Charizard can reset.
The table shows that Charizard’s Jab 1, Jab 2, and Jab 3 can be answered by Ryu’s Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Ryu, Charizard’s Neutral Air and Up B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldRyu OOS Candidate MovesBarely Missed Moves
Jab 14-14
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 25-16
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Jab 37-20
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Tilt12-18/-15
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Tilt9-16
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Tilt9-11
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Dash Attack10-12
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Forward Smash22-36/-37
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Smash6/14-24
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Down Smash14-35
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral Air8-6/-5
  • None
  • Up B (+1)
  • OOS Nair (+2)
Forward Air8-14/-14
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Back Air14-16/-15/-14
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up Air12-8
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (+1)
  • Up Smash (+1)
  • Grab (+2)
  • OOS Bair (+3)
  • OOS Dair (+3)
  • OOS Fair (+3)
Down Air18-16/-17
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Neutral B19/26/33/40-24
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Side B23-52/-66
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Uair (9f)
  • Up Smash (9f)
  • Grab (10f)
  • OOS Bair (11f)
  • OOS Dair (11f)
  • OOS Fair (11f)
Up B9…
Down B
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Ryu should not play directly into Charizard’s Neutral Air and Up B; wait for Charizard’s Jab 1, Jab 2, and Jab 3 and answer with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f).
  • After Ryu blocks Charizard’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f) immediately.
  • Ryu should not mash after Charizard’s Neutral Air and Up B; take the landing route, escape route, or ledge route first.
  • Ryu should finish stocks by breaking Charizard’s landing and recovery routes so Neutral Air and Up B does not get more neutral reps.

Actions to Avoid

  • Letting Charizard start the exchange on Neutral Air and Up B terms and giving Ryu’s stage control away for free.
  • Having Ryu block Charizard’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f).
  • Sending Ryu too deep after Charizard’s Neutral Air and Up B and letting the reset punish the chase back.
  • Panicking at the ledge as Ryu and simplifying Charizard’s Neutral Air and Up B-driven advantage sequence.

Reference Links

Related Pages