ChatGPT Matchup Summary (Win Condition and Game Plan)
Ryu wants to stop Charizard’s Jab 1, Jab 2, and Jab 3 with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f), then force Charizard back outside Neutral Air and Up B to keep stage control.
In Ryu vs Charizard, the stable plan is to avoid playing directly into Charizard’s Neutral Air and Up B and take the landing or ledge route before Charizard can reset.
The table shows that Charizard’s Jab 1, Jab 2, and Jab 3 can be answered by Ryu’s Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f), so those overcommitments should be cashed out immediately.
For Ryu, Charizard’s Neutral Air and Up B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Ryu OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 4 | -14 |
| |
| Jab 2 | 5 | -16 |
| |
| Jab 3 | 7 | -20 |
| |
| Forward Tilt | 12 | -18/-15 |
| |
| Up Tilt | 9 | -16 |
| |
| Down Tilt | 9 | -11 |
| |
| Dash Attack | 10 | -12 |
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| Forward Smash | 22 | -36/-37 |
| |
| Up Smash | 6/14 | -24 |
| |
| Down Smash | 14 | -35 |
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| Neutral Air | 8 | -6/-5 |
|
|
| Forward Air | 8 | -14/-14 |
| |
| Back Air | 14 | -16/-15/-14 |
| |
| Up Air | 12 | -8 |
|
|
| Down Air | 18 | -16/-17 |
| |
| Neutral B | 19/26/33/40 | -24 |
| |
| Side B | 23 | -52/-66 |
| |
| Up B | 9… | — | ||
| Down B | — | — | ||
| Grab | 8 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Ryu should not play directly into Charizard’s Neutral Air and Up B; wait for Charizard’s Jab 1, Jab 2, and Jab 3 and answer with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f).
- After Ryu blocks Charizard’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f) immediately.
- Ryu should not mash after Charizard’s Neutral Air and Up B; take the landing route, escape route, or ledge route first.
- Ryu should finish stocks by breaking Charizard’s landing and recovery routes so Neutral Air and Up B does not get more neutral reps.
Actions to Avoid
- Letting Charizard start the exchange on Neutral Air and Up B terms and giving Ryu’s stage control away for free.
- Having Ryu block Charizard’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (6f), OOS Nair (7f), OOS Uair (9f), and Up Smash (9f).
- Sending Ryu too deep after Charizard’s Neutral Air and Up B and letting the reset punish the chase back.
- Panicking at the ledge as Ryu and simplifying Charizard’s Neutral Air and Up B-driven advantage sequence.