ChatGPT Matchup Summary (Win Condition and Game Plan)
Samus wants to stop Sonic’s Jab 1, Jab 2, and Jab 3 with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), then force Sonic back outside Side B and Grab to keep stage control.
In Samus vs Sonic, the stable plan is to avoid playing directly into Sonic’s Side B and Grab and take the landing or ledge route before Sonic can reset.
The table shows that Sonic’s Jab 1, Jab 2, and Jab 3 can be answered by Samus’s Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Samus, Sonic’s Side B and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Samus OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 3 | -13 |
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| Jab 2 | 2 | -16 |
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| Jab 3 | 4 | -26 |
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| Forward Tilt | 6/8 | -20 |
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| Up Tilt | 6(7)/13 | -20 |
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| Down Tilt | 6 | -15 |
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| Dash Attack | 5 | -38 |
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| Forward Smash | 18 | -19 |
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| Up Smash | 14… | -29 |
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| Down Smash | 12 | -34 |
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| Neutral Air | 6 | -5/-6/-7 |
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| Forward Air | 5/7/9/11/13/15 | -14/-14 |
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| Back Air | 13 | -10/-11 |
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| Up Air | 5/14 | -11/-9 |
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| Down Air | 17 | -17/-18 |
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| Neutral B | 17—82 | -22 to -16 |
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| Side B | 17 | +6 (hop)+8 (grounded, no charge)+11 (grounded, full charge)+11 (aerial, any) |
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| Up B | 4 | -7 |
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| Down B | 15/17/19/21 | -33 |
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| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Samus should not play directly into Sonic’s Side B and Grab; wait for Sonic’s Jab 1, Jab 2, and Jab 3 and answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
- After Samus blocks Sonic’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f) immediately.
- Samus should not mash after Sonic’s Side B and Grab; take the landing route, escape route, or ledge route first.
- Samus should finish stocks by breaking Sonic’s landing and recovery routes so Side B and Grab does not get more neutral reps.
Actions to Avoid
- Letting Sonic start the exchange on Side B and Grab terms and giving Samus’s stage control away for free.
- Having Samus block Sonic’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
- Sending Samus too deep after Sonic’s Side B and Grab and letting the reset punish the chase back.
- Panicking at the ledge as Samus and simplifying Sonic’s Side B and Grab-driven advantage sequence.