Samus vs Wolf

Wolf Matchup (Samus)

Samus vs Wolf

Samus vs Wolf is most stable when you stop playing directly into Wolf's Side B and Grab, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Samus wants to stop Wolf’s Jab 1, Jab 2, and Jab 3 with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), then force Wolf back outside Side B and Grab to keep stage control.
In Samus vs Wolf, the stable plan is to avoid playing directly into Wolf’s Side B and Grab and take the landing or ledge route before Wolf can reset.
The table shows that Wolf’s Jab 1, Jab 2, and Jab 3 can be answered by Samus’s Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Samus, Wolf’s Side B and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSamus OOS Candidate MovesBarely Missed Moves
Jab 14-14
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Jab 24-14
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Jab 34-25
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Forward Tilt8/9-19
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+1)
Up Tilt7-18
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+2)
Down Tilt5-16
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Dash Attack11-16
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Forward Smash20-10
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Up Smash13/20-29/-19
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+1)
Down Smash14/21-19/-18/-14/-12
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Neutral Air7-4/-5
  • Up B (4f)
Forward Air7-6
  • Up B (4f)
  • OOS Uair (+2)
  • OOS Fair (+3)
Back Air13-11/-10
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Up Air7-5
  • Up B (4f)
  • OOS Uair (+3)
Down Air16-14/-14
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Neutral B15/16-24
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Side B18**
Up B18…-24
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Down B6-19
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+1)
Grab6
Dash Grab8
Pivot Grab9

Win Condition Checklist

  • Samus should not play directly into Wolf’s Side B and Grab; wait for Wolf’s Jab 1, Jab 2, and Jab 3 and answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
  • After Samus blocks Wolf’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f) immediately.
  • Samus should not mash after Wolf’s Side B and Grab; take the landing route, escape route, or ledge route first.
  • Samus should finish stocks by breaking Wolf’s landing and recovery routes so Side B and Grab does not get more neutral reps.

Actions to Avoid

  • Letting Wolf start the exchange on Side B and Grab terms and giving Samus’s stage control away for free.
  • Having Samus block Wolf’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
  • Sending Samus too deep after Wolf’s Side B and Grab and letting the reset punish the chase back.
  • Panicking at the ledge as Samus and simplifying Wolf’s Side B and Grab-driven advantage sequence.

Reference Links

Related Pages