Samus vs Yoshi

Yoshi Matchup (Samus)

Samus vs Yoshi

Samus vs Yoshi is most stable when you stop playing directly into Yoshi's Neutral Air and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Samus wants to stop Yoshi’s Jab 1, Jab 2, and Forward Tilt with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), then force Yoshi back outside Neutral Air and Up Air to keep stage control.
In Samus vs Yoshi, the stable plan is to avoid playing directly into Yoshi’s Neutral Air and Up Air and take the landing or ledge route before Yoshi can reset.
The table shows that Yoshi’s Jab 1, Jab 2, and Forward Tilt can be answered by Samus’s Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Samus, Yoshi’s Neutral Air and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSamus OOS Candidate MovesBarely Missed Moves
Jab 13-10
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
Jab 23-11
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (+1)
Forward Tilt5-16
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Up Tilt8-16
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Down Tilt8-9/-9/-10
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (+1)
  • OOS Nair (+2)
  • Up Smash (+2)
  • OOS Bair (+3)
Dash Attack10-19
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+1)
Forward Smash14-27
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Up Smash11-24
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Down Smash7/22-33/-18
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (+2)
Neutral Air3-3/-4/-4
  • None
  • Up B (+1)
Forward Air16-6/-7
  • Up B (4f)
  • OOS Uair (+2)
  • OOS Fair (+3)
Back Air11/14/18-9/-8
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (+1)
  • Grab (+2)
  • OOS Nair (+3)
  • Up Smash (+3)
Up Air5-3
  • None
  • Up B (+1)
Down Air16/18/20/22/24/26/28/30/32/34/36/38/41-14
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
Neutral B19
Side B32-29 to -27
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Up B16-30
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Down B7/27, 19-32, -32
  • Up B (4f)
  • OOS Uair (8f)
  • OOS Fair (9f)
  • Grab (10f)
  • OOS Nair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (20f)
Grab14
Dash Grab16
Pivot Grab17

Win Condition Checklist

  • Samus should not play directly into Yoshi’s Neutral Air and Up Air; wait for Yoshi’s Jab 1, Jab 2, and Forward Tilt and answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
  • After Samus blocks Yoshi’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f) immediately.
  • Samus should not mash after Yoshi’s Neutral Air and Up Air; take the landing route, escape route, or ledge route first.
  • Samus should finish stocks by breaking Yoshi’s landing and recovery routes so Neutral Air and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Yoshi start the exchange on Neutral Air and Up Air terms and giving Samus’s stage control away for free.
  • Having Samus block Yoshi’s Jab 1, Jab 2, and Forward Tilt but never answer with Up B (4f), OOS Uair (8f), OOS Fair (9f), and Grab (10f).
  • Sending Samus too deep after Yoshi’s Neutral Air and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as Samus and simplifying Yoshi’s Neutral Air and Up Air-driven advantage sequence.

Reference Links

Related Pages