ChatGPT Matchup Summary (Win Condition and Game Plan)
Shulk wants to stop Donkey Kong’s Jab 1, Jab 2, and Forward Tilt with Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f), then force Donkey Kong back outside Neutral Air and Back Air to keep stage control.
In Shulk vs Donkey Kong, the stable plan is to avoid playing directly into Donkey Kong’s Neutral Air and Back Air and take the landing or ledge route before Donkey Kong can reset.
The table shows that Donkey Kong’s Jab 1, Jab 2, and Forward Tilt can be answered by Shulk’s Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f), so those overcommitments should be cashed out immediately.
For Shulk, Donkey Kong’s Neutral Air and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Shulk OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -14 |
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| Jab 2 | 4 | -20 |
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| Forward Tilt | 7 | -19/-18 |
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| Up Tilt | 5 | -24 |
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| Down Tilt | 6 | -11 |
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| Dash Attack | 9 | -13 |
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| Forward Smash | 22 | -17/-18 |
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| Up Smash | 14 | -22 |
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| Down Smash | 11 | -32 |
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| Neutral Air | 10 | -5/-6 |
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| Forward Air | 18 | -12/-11/-12 |
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| Back Air | 7 | -6/-7 |
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| Up Air | 6 | -10 |
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| Down Air | 14 | -8/-9 |
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| Neutral B | 19(+7) | -33 to -19 |
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| Side B | 20 | -32 |
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| Up B | 19/25/32/40/49/55/62 | -37 |
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| Down B | 12/23 | -15 |
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| Grab | 8 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Shulk should not play directly into Donkey Kong’s Neutral Air and Back Air; wait for Donkey Kong’s Jab 1, Jab 2, and Forward Tilt and answer with Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f).
- After Shulk blocks Donkey Kong’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f) immediately.
- Shulk should not mash after Donkey Kong’s Neutral Air and Back Air; take the landing route, escape route, or ledge route first.
- Shulk should finish stocks by breaking Donkey Kong’s landing and recovery routes so Neutral Air and Back Air does not get more neutral reps.
Actions to Avoid
- Letting Donkey Kong start the exchange on Neutral Air and Back Air terms and giving Shulk’s stage control away for free.
- Having Shulk block Donkey Kong’s Jab 1, Jab 2, and Forward Tilt but never answer with Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f).
- Sending Shulk too deep after Donkey Kong’s Neutral Air and Back Air and letting the reset punish the chase back.
- Panicking at the ledge as Shulk and simplifying Donkey Kong’s Neutral Air and Back Air-driven advantage sequence.