Shulk vs Min Min

Min Min Matchup (Shulk)

Shulk vs Min Min

Shulk vs Min Min is most stable when you stop playing directly into Min Min's Rapid Jab and Neutral Air (1), punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Shulk wants to stop Min Min’s Jab 1, Jab 2, and Jab 3 with Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f), then force Min Min back outside Rapid Jab and Neutral Air (1) to keep stage control.
In Shulk vs Min Min, the stable plan is to avoid playing directly into Min Min’s Rapid Jab and Neutral Air (1) and take the landing or ledge route before Min Min can reset.
The table shows that Min Min’s Jab 1, Jab 2, and Jab 3 can be answered by Shulk’s Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f), so those overcommitments should be cashed out immediately.
For Shulk, Min Min’s Rapid Jab and Neutral Air (1) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldShulk OOS Candidate MovesBarely Missed Moves
Jab 15-15
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (+1)
  • OOS Dair (+2)
  • OOS Fair (+2)
  • OOS Uair (+2)
  • Up Smash (+3)
Jab 28-20
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (+2)
Jab 36-23
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Rapid Jab6/8/10…
Rapid Jab Finisher7-28
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Forward Tilt (1)14-31
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Forward Tilt (2)14-29
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Forward Tilt (3)14-31
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Forward Tilt (4)14-30 — -34
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Up Tilt5-31/-30/-29
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Down Tilt10-18/-17
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (+1)
Dash Attack7-23
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Forward Smash (1)16 (40)-32/-29/-30 (-35)
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Forward Smash (2)16 (40)-31/-31/-29 (-34)
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Forward Smash (3)16 (26)-32/-31
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Forward Smash (4)16-28 — -34
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Up Smash8-35/-34
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Down Smash6-33/-32
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Neutral Air (1)10-8
  • None
  • Grab (+2)
  • Up B (+2)
Neutral Air (2)10-6
  • None
Neutral Air (3)8-9
  • None
  • Grab (+1)
  • Up B (+1)
Neutral Air (4)14-7
  • None
  • Grab (+3)
  • Up B (+3)
Up Air7-5
  • None
Down Air15//-20
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (+2)
Up B (1)****
Up B (2)12-31
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Down B1**
Grab18
Dash Grab18
Pivot Grab18

Win Condition Checklist

  • Shulk should not play directly into Min Min’s Rapid Jab and Neutral Air (1); wait for Min Min’s Jab 1, Jab 2, and Jab 3 and answer with Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f).
  • After Shulk blocks Min Min’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f) immediately.
  • Shulk should not mash after Min Min’s Rapid Jab and Neutral Air (1); take the landing route, escape route, or ledge route first.
  • Shulk should finish stocks by breaking Min Min’s landing and recovery routes so Rapid Jab and Neutral Air (1) does not get more neutral reps.

Actions to Avoid

  • Letting Min Min start the exchange on Rapid Jab and Neutral Air (1) terms and giving Shulk’s stage control away for free.
  • Having Shulk block Min Min’s Jab 1, Jab 2, and Jab 3 but never answer with Grab (10f), Up B (10f), OOS Nair (16f), and OOS Dair (17f).
  • Sending Shulk too deep after Min Min’s Rapid Jab and Neutral Air (1) and letting the reset punish the chase back.
  • Panicking at the ledge as Shulk and simplifying Min Min’s Rapid Jab and Neutral Air (1)-driven advantage sequence.

Reference Links

Related Pages