Shulk vs Pit

Pit Matchup (Shulk)

Shulk vs Pit

Shulk vs Pit is most stable when you refuse to overrespect the opponent's projectiles and keep pressure on the body through shield discipline and forward movement.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Shulk is strongest at explosive close-range punish sequences and huge reward on hit, while Pit is strongest at speedy movement, whiff punishing, and landing pressure.
If you let the opponent pin you down with projectiles, they get to own spacing. The stable plan is to shield well, keep advancing, and pressure the body anyway.
The table shows reliable shield punishes on Rapid Jab Finisher, Side B (2), Side B (1), Down Smash, and Up Smash, with Grab, Up B, OOS Nair, and OOS Dair showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Forward Air, Back Air, and Down Air. It is usually better to read the landing or ledge route and punish the next action.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldShulk OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
Jab 25-21
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (+1)
Jab 33-23
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Rapid Jab6/8/10…
Rapid Jab Finisher4-40
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Forward Tilt10-22/-19
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (+3)
Up Tilt6/15-23/-13
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (+3)
Down Tilt6-13
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (+3)
Dash Attack7-17
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (+1)
Forward Smash10/21-26
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Up Smash6/7/10/18-27
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Down Smash5/18-27/-28/-14/-15
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (+2)
  • OOS Dair (+3)
  • OOS Fair (+3)
  • OOS Uair (+3)
Neutral Air4/7/10/13/16/19/22/25-12/-11
  • Grab (10f)
  • Up B (10f)
Forward Air11/14/18-10/-9
  • None
  • Grab (+1)
  • Up B (+1)
Back Air10-4/-3
  • None
Up Air10/13/16/19/22-12/-11
  • Grab (10f)
  • Up B (10f)
Down Air10-8
  • None
  • Grab (+2)
  • Up B (+2)
Neutral B16—76-23 to -20
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (+2)
Side B (1)18-37
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Side B (2)21-40
  • Grab (10f)
  • Up B (10f)
  • OOS Nair (16f)
  • OOS Dair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
  • Up Smash (18f)
  • OOS Bair (22f)
Up B
Down B7 (Start of Reflect)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Do not chase the opponent’s projectiles by themselves; shield well, push the line forward, and keep pressure on the body.
  • After blocking Rapid Jab Finisher, Side B (2), Side B (1), Down Smash, and Up Smash, answer immediately with Grab, Up B, OOS Nair, and OOS Dair so the opponent cannot keep the turn.
  • Do not force immediate retaliation on Forward Air, Back Air, and Down Air; take the landing route, escape route, or ledge direction first.
  • Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.

Actions to Avoid

  • Focusing only on clearing the opponent’s projectiles while shrinking your own chances to touch the body.
  • Swinging after every blocked Forward Air, Back Air, and Down Air and feeding the whiff punish or reset the opponent wants.
  • Overchasing for the kill and giving up the positional lead you already earned.
  • Panic-jumping or panic-rolling from the ledge and making the opponent’s ledge trap too simple.

Reference Links

Related Pages