Simon vs Duck Hunt

Duck Hunt Matchup (Simon)

Simon vs Duck Hunt

Simon vs Duck Hunt is most stable when you stop playing directly into Duck Hunt's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Simon wants to stop Duck Hunt’s Jab 1, Jab 2, and Jab 3 with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f), then force Duck Hunt back outside Rapid Jab and Neutral Air to keep stage control.
In Simon vs Duck Hunt, the stable plan is to avoid playing directly into Duck Hunt’s Rapid Jab and Neutral Air and take the landing or ledge route before Duck Hunt can reset.
The table shows that Duck Hunt’s Jab 1, Jab 2, and Jab 3 can be answered by Simon’s Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f), so those overcommitments should be cashed out immediately.
For Simon, Duck Hunt’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSimon OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Jab 25-19
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Jab 36-21
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Rapid Jab5/7/9/…
Rapid Jab Finisher5-36
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Forward Tilt8-15
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
  • OOS Fair (+2)
  • OOS Uair (+2)
Up Tilt7-13
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (+3)
  • Up Smash (+3)
Down Tilt6-13
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (+3)
  • Up Smash (+3)
Dash Attack10-23
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Forward Smash17/23/29-30
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Up Smash12/20/28-22
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Down Smash12/20/28-24
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Neutral Air6-5/-7
  • None
  • Up B (+1)
Forward Air7-5/-6/-6
  • None
  • Up B (+1)
Back Air7-9/-10
  • Up B (6f)
  • Grab (+1)
  • OOS Nair (+2)
Up Air6/12/20-9/-8
  • Up B (6f)
  • Grab (+2)
  • OOS Nair (+3)
Down Air14/20-12/-11
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
Neutral B1 / 16 / 1—2
Side B17
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Simon should not play directly into Duck Hunt’s Rapid Jab and Neutral Air; wait for Duck Hunt’s Jab 1, Jab 2, and Jab 3 and answer with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f).
  • After Simon blocks Duck Hunt’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f) immediately.
  • Simon should not mash after Duck Hunt’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Simon should finish stocks by breaking Duck Hunt’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Duck Hunt start the exchange on Rapid Jab and Neutral Air terms and giving Simon’s stage control away for free.
  • Having Simon block Duck Hunt’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f).
  • Sending Simon too deep after Duck Hunt’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Simon and simplifying Duck Hunt’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages