Simon vs Pyra

Pyra Matchup (Simon)

Simon vs Pyra

Simon vs Pyra is most stable when you stop playing directly into Pyra's Rapid Jab and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Simon wants to stop Pyra’s Jab 1, Jab 2, and Jab 3 with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f), then force Pyra back outside Rapid Jab and Up Air to keep stage control.
In Simon vs Pyra, the stable plan is to avoid playing directly into Pyra’s Rapid Jab and Up Air and take the landing or ledge route before Pyra can reset.
The table shows that Pyra’s Jab 1, Jab 2, and Jab 3 can be answered by Simon’s Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f), so those overcommitments should be cashed out immediately.
For Simon, Pyra’s Rapid Jab and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSimon OOS Candidate MovesBarely Missed Moves
Jab 13-14
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (+2)
  • Up Smash (+2)
  • OOS Bair (+3)
  • OOS Fair (+3)
  • OOS Uair (+3)
Jab 25-23
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Jab 35-24
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Rapid Jab9/13/17…
Rapid Jab Finisher6-25
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Forward Tilt12-10/-9
  • Up B (6f)
  • Grab (+1)
  • OOS Nair (+2)
Up Tilt11-19
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Down Tilt9-11/-9
  • Up B (6f)
  • Grab (+1)
  • OOS Nair (+2)
Dash Attack17-18
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Forward Smash20-34
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Up Smash15/17-47/-40
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Down Smash12/18-26/-28/-20/-22
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Neutral Air11-11/-11
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
Forward Air11-9
  • Up B (6f)
  • Grab (+1)
  • OOS Nair (+2)
Back Air16-9
  • Up B (6f)
  • Grab (+1)
  • OOS Nair (+2)
Up Air13-4
  • None
  • Up B (+2)
Down Air17-9/-9
  • Up B (6f)
  • Grab (+1)
  • OOS Nair (+2)
Neutral B13/27/33—56/68/78/87/94-18 — -11
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
Side B14/16…74**
Up B13/41-48
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (17f)
  • OOS Fair (17f)
  • OOS Uair (17f)
Down B
Grab7
Dash Grab12
Pivot Grab13

Win Condition Checklist

  • Simon should not play directly into Pyra’s Rapid Jab and Up Air; wait for Pyra’s Jab 1, Jab 2, and Jab 3 and answer with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f).
  • After Simon blocks Pyra’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f) immediately.
  • Simon should not mash after Pyra’s Rapid Jab and Up Air; take the landing route, escape route, or ledge route first.
  • Simon should finish stocks by breaking Pyra’s landing and recovery routes so Rapid Jab and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Pyra start the exchange on Rapid Jab and Up Air terms and giving Simon’s stage control away for free.
  • Having Simon block Pyra’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f).
  • Sending Simon too deep after Pyra’s Rapid Jab and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as Simon and simplifying Pyra’s Rapid Jab and Up Air-driven advantage sequence.

Reference Links

Related Pages