ChatGPT Matchup Summary (Win Condition and Game Plan)
Simon wants to stop Pyra’s Jab 1, Jab 2, and Jab 3 with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f), then force Pyra back outside Rapid Jab and Up Air to keep stage control.
In Simon vs Pyra, the stable plan is to avoid playing directly into Pyra’s Rapid Jab and Up Air and take the landing or ledge route before Pyra can reset.
The table shows that Pyra’s Jab 1, Jab 2, and Jab 3 can be answered by Simon’s Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f), so those overcommitments should be cashed out immediately.
For Simon, Pyra’s Rapid Jab and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Simon OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 3 | -14 |
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| Jab 2 | 5 | -23 |
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| Jab 3 | 5 | -24 |
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| Rapid Jab | 9/13/17… | — | ||
| Rapid Jab Finisher | 6 | -25 |
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| Forward Tilt | 12 | -10/-9 |
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| Up Tilt | 11 | -19 |
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| Down Tilt | 9 | -11/-9 |
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| Dash Attack | 17 | -18 |
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| Forward Smash | 20 | -34 |
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| Up Smash | 15/17 | -47/-40 |
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| Down Smash | 12/18 | -26/-28/-20/-22 |
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| Neutral Air | 11 | -11/-11 |
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| Forward Air | 11 | -9 |
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| Back Air | 16 | -9 |
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| Up Air | 13 | -4 |
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| Down Air | 17 | -9/-9 |
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| Neutral B | 13/27/33—56/68/78/87/94 | -18 — -11 |
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| Side B | 14/16…74 | ** | ||
| Up B | 13/41 | -48 |
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| Down B | — | — | ||
| Grab | 7 | — | ||
| Dash Grab | 12 | — | ||
| Pivot Grab | 13 | — |
Win Condition Checklist
- Simon should not play directly into Pyra’s Rapid Jab and Up Air; wait for Pyra’s Jab 1, Jab 2, and Jab 3 and answer with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f).
- After Simon blocks Pyra’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f) immediately.
- Simon should not mash after Pyra’s Rapid Jab and Up Air; take the landing route, escape route, or ledge route first.
- Simon should finish stocks by breaking Pyra’s landing and recovery routes so Rapid Jab and Up Air does not get more neutral reps.
Actions to Avoid
- Letting Pyra start the exchange on Rapid Jab and Up Air terms and giving Simon’s stage control away for free.
- Having Simon block Pyra’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f).
- Sending Simon too deep after Pyra’s Rapid Jab and Up Air and letting the reset punish the chase back.
- Panicking at the ledge as Simon and simplifying Pyra’s Rapid Jab and Up Air-driven advantage sequence.