Simon vs Steve

Steve Matchup (Simon)

Simon vs Steve

Simon vs Steve is most stable when you stop playing directly into Steve's Up Tilt and Down Tilt, punish Jab and Dash Attack, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Simon wants to stop Steve’s Jab, Dash Attack, and Forward Smash with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f), then force Steve back outside Up Tilt and Down Tilt to keep stage control.
In Simon vs Steve, the stable plan is to avoid playing directly into Steve’s Up Tilt and Down Tilt and take the landing or ledge route before Steve can reset.
The table shows that Steve’s Jab, Dash Attack, and Forward Smash can be answered by Simon’s Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f), so those overcommitments should be cashed out immediately.
For Simon, Steve’s Up Tilt and Down Tilt are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSimon OOS Candidate MovesBarely Missed Moves
Jab4 (Gold: 3)-10 / (Gold: -9)
  • Up B (6f)
  • Grab (+1)
  • OOS Nair (+2)
Up Tilt6 (Gold: 4)Punch -4 | Wood -3 | Stone -3 |Iron -2 | Gold -1 | Diamond -1
  • None
Down Tilt12…+5
  • None
Dash Attack8 (Gold: 8)Punch -15 | Wood -13 | Stone -12 | Iron -12 | Gold -10 | Diamond -10
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (+1)
Forward Smash13 (Gold: 10)Punch -22 | Wood -20 | Stone -19 | Iron -18 | Gold -15 | Diamond -17
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
  • OOS Fair (+2)
  • OOS Uair (+2)
Up Smash8…-11
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
Down Smash8…-34/-16
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (16f)
  • Up Smash (16f)
  • OOS Bair (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
Neutral Air4 (Gold: 3)-10 (Gold: -9)
  • Up B (6f)
  • Grab (+1)
  • OOS Nair (+2)
Forward Air8Punch -8/-8 | Wood -8/-7 | Stone -7/-7 | Iron -7/-7 | Gold -8/-7 | Diamond -7/-6
  • Up B (6f)
Back Air12Punch -8/-8 | Wood -7/-7 | Stone -7/-7 | Iron -7/-6 | Gold -7/-7 | Diamond -6/-6
  • Up B (6f)
Up Air4 (Gold: 4)Punch -4 | Wood -3 | Stone -3 | Iron -2 | Gold -1 | Diamond -1
  • None
Down Air20-14
  • Up B (6f)
  • Grab (10f)
  • OOS Nair (11f)
  • OOS Dair (+2)
  • Up Smash (+2)
  • OOS Bair (+3)
  • OOS Fair (+3)
  • OOS Uair (+3)
Neutral B**
Side B18**
Up B28 (Ground) / 23 (Air)**
Down B****
Grab13
Dash Grab16
Pivot Grab17

Win Condition Checklist

  • Simon should not play directly into Steve’s Up Tilt and Down Tilt; wait for Steve’s Jab, Dash Attack, and Forward Smash and answer with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f).
  • After Simon blocks Steve’s Jab, Dash Attack, and Forward Smash, pick the reachable option from Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f) immediately.
  • Simon should not mash after Steve’s Up Tilt and Down Tilt; take the landing route, escape route, or ledge route first.
  • Simon should finish stocks by breaking Steve’s landing and recovery routes so Up Tilt and Down Tilt does not get more neutral reps.

Actions to Avoid

  • Letting Steve start the exchange on Up Tilt and Down Tilt terms and giving Simon’s stage control away for free.
  • Having Simon block Steve’s Jab, Dash Attack, and Forward Smash but never answer with Up B (6f), Grab (10f), OOS Nair (11f), and OOS Dair (16f).
  • Sending Simon too deep after Steve’s Up Tilt and Down Tilt and letting the reset punish the chase back.
  • Panicking at the ledge as Simon and simplifying Steve’s Up Tilt and Down Tilt-driven advantage sequence.

Reference Links

Related Pages