Snake vs Cloud

Cloud Matchup (Snake)

Snake vs Cloud

Snake vs Cloud is most stable when you slow the opponent's approach from range, then convert their forced entries into punishes.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Snake is strongest at layered projectile pressure and stage-control traps, while Cloud is strongest at disjoint-heavy spacing and tipper control.
Range tools can distort the opponent’s approach timing here, so the stable route is to force an entry, punish it, and convert into landing traps or ledge pressure.
The table shows reliable shield punishes on Down B (2), Down Smash, Neutral B, Forward Smash, and Jab 3, with OOS Dair, Grab, OOS Bair, and Up Smash showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Neutral Air, Back Air, and Up Air. It is usually better to read the landing or ledge route and punish the next action.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSnake OOS Candidate MovesBarely Missed Moves
Jab 14-21
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Jab 25-24
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+2)
Jab 36-27
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Forward Tilt9-16
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Up Tilt6-18
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Down Tilt7-26
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Dash Attack9-26
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Forward Smash19/24/28-29/-30
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Up Smash12-24
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+2)
Down Smash8/21-38/-20
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Neutral Air5-5
  • None
  • OOS Dair (+1)
Forward Air18-6/-6/-7
  • OOS Dair (6f)
Back Air11-3
  • None
  • OOS Dair (+3)
Up Air8-5/-5
  • None
  • OOS Dair (+1)
Down Air11-11/-12
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Neutral B18(18)-25(-33)
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+1)
Side B10-25
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+1)
Up B7/10**
Down B (1)
Down B (2)12 (ground) // 14 (air)-70/-71
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Grab9
Dash Grab12
Pivot Grab13

Win Condition Checklist

  • Use range to slow the approach, then convert the delayed response into a whiff punish and landing trap.
  • After blocking Down B (2), Down Smash, Neutral B, Forward Smash, and Jab 3, answer immediately with OOS Dair, Grab, OOS Bair, and Up Smash so the opponent cannot keep the turn.
  • Do not force immediate retaliation on Neutral Air, Back Air, and Up Air; take the landing route, escape route, or ledge direction first.
  • Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.

Actions to Avoid

  • Giving up your ranged leverage and turning the matchup into a raw scramble before your setup has value.
  • Swinging after every blocked Neutral Air, Back Air, and Up Air and feeding the whiff punish or reset the opponent wants.
  • Chasing too deep for the kill and exposing Snake’s own recovery or defensive weakness.
  • Accepting a heavy swing at the ledge and letting the opponent cash in on their highest-reward situation.

Reference Links

Related Pages