Snake vs Dark Samus

Dark Samus Matchup (Snake)

Snake vs Dark Samus

Snake vs Dark Samus is most stable when you stop playing directly into Dark Samus's Neutral Air and Z Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Snake wants to stop Dark Samus’s Jab 1, Jab 2, and Forward Tilt with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f), then force Dark Samus back outside Neutral Air and Z Air to keep stage control.
In Snake vs Dark Samus, the stable plan is to avoid playing directly into Dark Samus’s Neutral Air and Z Air and take the landing or ledge route before Dark Samus can reset.
The table shows that Dark Samus’s Jab 1, Jab 2, and Forward Tilt can be answered by Snake’s OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f), so those overcommitments should be cashed out immediately.
For Snake, Dark Samus’s Neutral Air and Z Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSnake OOS Candidate MovesBarely Missed Moves
Jab 13-10
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (+1)
  • OOS Nair (+3)
  • OOS Uair (+3)
Jab 26-15
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Forward Tilt8-17/-16/-15
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Up Tilt15-12
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (+1)
  • OOS Uair (+1)
Down Tilt6-26
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Dash Attack8-23
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+3)
Forward Smash10-29/-28
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Up Smash11/15/19/23/27-24
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+2)
Down Smash9/17-27/-18
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Neutral Air8/14-5/-5/-6
  • None
  • OOS Dair (+1)
Forward Air6/12/18/24/30-12/-12/-11
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Back Air9-9/-9/-10
  • OOS Dair (6f)
  • Grab (+1)
  • OOS Bair (+1)
  • Up Smash (+2)
Up Air5…-16/-16/-15
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Down Air17-8/-7
  • OOS Dair (6f)
  • Grab (+3)
  • OOS Bair (+3)
Z Air8/16-4/-3
  • None
  • OOS Dair (+3)
Neutral B3(+13)-17 to +4
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Side B (1)18-26
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Side B (2)21-24
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+2)
Up B (1)4…
Up B (2)5…
Down B33
Grab15
Dash Grab17
Pivot Grab18

Win Condition Checklist

  • Snake should not play directly into Dark Samus’s Neutral Air and Z Air; wait for Dark Samus’s Jab 1, Jab 2, and Forward Tilt and answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
  • After Snake blocks Dark Samus’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f) immediately.
  • Snake should not mash after Dark Samus’s Neutral Air and Z Air; take the landing route, escape route, or ledge route first.
  • Snake should finish stocks by breaking Dark Samus’s landing and recovery routes so Neutral Air and Z Air does not get more neutral reps.

Actions to Avoid

  • Letting Dark Samus start the exchange on Neutral Air and Z Air terms and giving Snake’s stage control away for free.
  • Having Snake block Dark Samus’s Jab 1, Jab 2, and Forward Tilt but never answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
  • Sending Snake too deep after Dark Samus’s Neutral Air and Z Air and letting the reset punish the chase back.
  • Panicking at the ledge as Snake and simplifying Dark Samus’s Neutral Air and Z Air-driven advantage sequence.

Reference Links

Related Pages