ChatGPT Matchup Summary (Win Condition and Game Plan)
Snake wants to stop Dark Samus’s Jab 1, Jab 2, and Forward Tilt with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f), then force Dark Samus back outside Neutral Air and Z Air to keep stage control.
In Snake vs Dark Samus, the stable plan is to avoid playing directly into Dark Samus’s Neutral Air and Z Air and take the landing or ledge route before Dark Samus can reset.
The table shows that Dark Samus’s Jab 1, Jab 2, and Forward Tilt can be answered by Snake’s OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f), so those overcommitments should be cashed out immediately.
For Snake, Dark Samus’s Neutral Air and Z Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Snake OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 3 | -10 |
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| Jab 2 | 6 | -15 |
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| Forward Tilt | 8 | -17/-16/-15 |
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| Up Tilt | 15 | -12 |
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| Down Tilt | 6 | -26 |
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| Dash Attack | 8 | -23 |
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| Forward Smash | 10 | -29/-28 |
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| Up Smash | 11/15/19/23/27 | -24 |
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| Down Smash | 9/17 | -27/-18 |
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| Neutral Air | 8/14 | -5/-5/-6 |
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| Forward Air | 6/12/18/24/30 | -12/-12/-11 |
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| Back Air | 9 | -9/-9/-10 |
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| Up Air | 5… | -16/-16/-15 |
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| Down Air | 17 | -8/-7 |
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| Z Air | 8/16 | -4/-3 |
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| Neutral B | 3(+13) | -17 to +4 |
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| Side B (1) | 18 | -26 |
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| Side B (2) | 21 | -24 |
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| Up B (1) | 4… | — | ||
| Up B (2) | 5… | — | ||
| Down B | 33 | — | ||
| Grab | 15 | — | ||
| Dash Grab | 17 | — | ||
| Pivot Grab | 18 | — |
Win Condition Checklist
- Snake should not play directly into Dark Samus’s Neutral Air and Z Air; wait for Dark Samus’s Jab 1, Jab 2, and Forward Tilt and answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
- After Snake blocks Dark Samus’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f) immediately.
- Snake should not mash after Dark Samus’s Neutral Air and Z Air; take the landing route, escape route, or ledge route first.
- Snake should finish stocks by breaking Dark Samus’s landing and recovery routes so Neutral Air and Z Air does not get more neutral reps.
Actions to Avoid
- Letting Dark Samus start the exchange on Neutral Air and Z Air terms and giving Snake’s stage control away for free.
- Having Snake block Dark Samus’s Jab 1, Jab 2, and Forward Tilt but never answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
- Sending Snake too deep after Dark Samus’s Neutral Air and Z Air and letting the reset punish the chase back.
- Panicking at the ledge as Snake and simplifying Dark Samus’s Neutral Air and Z Air-driven advantage sequence.