Snake vs Diddy Kong

Diddy Kong Matchup (Snake)

Snake vs Diddy Kong

Snake vs Diddy Kong is most stable when you stop playing directly into Diddy Kong's Neutral Air and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Snake wants to stop Diddy Kong’s Jab 1, Jab 2, and Jab 3 with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f), then force Diddy Kong back outside Neutral Air and Back Air to keep stage control.
In Snake vs Diddy Kong, the stable plan is to avoid playing directly into Diddy Kong’s Neutral Air and Back Air and take the landing or ledge route before Diddy Kong can reset.
The table shows that Diddy Kong’s Jab 1, Jab 2, and Jab 3 can be answered by Snake’s OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f), so those overcommitments should be cashed out immediately.
For Snake, Diddy Kong’s Neutral Air and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSnake OOS Candidate MovesBarely Missed Moves
Jab 13-13
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Jab 25-12
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (+1)
  • OOS Uair (+1)
Jab 35-24
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+2)
Forward Tilt10-16
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Up Tilt6-17
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Down Tilt4-8
  • OOS Dair (6f)
  • Grab (+2)
  • OOS Bair (+2)
  • Up Smash (+3)
Dash Attack8/16/22-14
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Forward Smash12/21-21
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Up Smash5/12/19-29
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Down Smash7/12-35/-28
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Neutral Air8-5
  • None
  • OOS Dair (+1)
Forward Air6-12/-12
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (+1)
  • OOS Uair (+1)
Back Air5-3
  • None
  • OOS Dair (+3)
Up Air4-7
  • OOS Dair (6f)
  • Grab (+3)
  • OOS Bair (+3)
Down Air15-26 (-13 landing)
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Neutral B16/17—121/124-25 to -17/-19 to -13
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Side B18
Up B8—68
Down B
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Snake should not play directly into Diddy Kong’s Neutral Air and Back Air; wait for Diddy Kong’s Jab 1, Jab 2, and Jab 3 and answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
  • After Snake blocks Diddy Kong’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f) immediately.
  • Snake should not mash after Diddy Kong’s Neutral Air and Back Air; take the landing route, escape route, or ledge route first.
  • Snake should finish stocks by breaking Diddy Kong’s landing and recovery routes so Neutral Air and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Diddy Kong start the exchange on Neutral Air and Back Air terms and giving Snake’s stage control away for free.
  • Having Snake block Diddy Kong’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
  • Sending Snake too deep after Diddy Kong’s Neutral Air and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as Snake and simplifying Diddy Kong’s Neutral Air and Back Air-driven advantage sequence.

Reference Links

Related Pages