Snake vs Fox

Fox Matchup (Snake)

Snake vs Fox

Snake vs Fox is most stable when you stop playing directly into Fox's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Snake wants to stop Fox’s Jab 1, Jab 2, and Rapid Jab Finisher with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f), then force Fox back outside Rapid Jab and Neutral Air to keep stage control.
In Snake vs Fox, the stable plan is to avoid playing directly into Fox’s Rapid Jab and Neutral Air and take the landing or ledge route before Fox can reset.
The table shows that Fox’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Snake’s OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f), so those overcommitments should be cashed out immediately.
For Snake, Fox’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSnake OOS Candidate MovesBarely Missed Moves
Jab 12-12
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (+1)
  • OOS Uair (+1)
Jab 22-16
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Rapid Jab5/7/9/…
Rapid Jab Finisher3-32
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Forward Tilt6-10/-10
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (+1)
  • OOS Nair (+3)
  • OOS Uair (+3)
Up Tilt3-17/-16
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Down Tilt7-12/-13
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (+1)
  • OOS Uair (+1)
Dash Attack4-16
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Forward Smash13-22
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Up Smash8-36
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Down Smash6-36
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Neutral Air4-3/-4
  • None
  • OOS Dair (+3)
Forward Air7/11/16/21/26-14
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Back Air9-4
  • None
  • OOS Dair (+2)
Up Air9/12-10/-9
  • OOS Dair (6f)
  • Grab (+1)
  • OOS Bair (+1)
  • Up Smash (+2)
Down Air5/8/11/14/17/20/23-14
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Neutral B11/13/20, 9/11/18-18/-19/-19
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Side B25/25-18/-28
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Up B20/22/24/26/28/30/32/43/47-34
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Down B3-30
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Grab6
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Snake should not play directly into Fox’s Rapid Jab and Neutral Air; wait for Fox’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
  • After Snake blocks Fox’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f) immediately.
  • Snake should not mash after Fox’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Snake should finish stocks by breaking Fox’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Fox start the exchange on Rapid Jab and Neutral Air terms and giving Snake’s stage control away for free.
  • Having Snake block Fox’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
  • Sending Snake too deep after Fox’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Snake and simplifying Fox’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages