Snake vs Palutena

Palutena Matchup (Snake)

Snake vs Palutena

Snake vs Palutena is most stable when you stop playing directly into Palutena's Rapid Jab and Forward Air, punish Jab 1 and Rapid Jab Finisher, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Snake wants to stop Palutena’s Jab 1, Rapid Jab Finisher, and Forward Tilt with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f), then force Palutena back outside Rapid Jab and Forward Air to keep stage control.
In Snake vs Palutena, the stable plan is to avoid playing directly into Palutena’s Rapid Jab and Forward Air and take the landing or ledge route before Palutena can reset.
The table shows that Palutena’s Jab 1, Rapid Jab Finisher, and Forward Tilt can be answered by Snake’s OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f), so those overcommitments should be cashed out immediately.
For Snake, Palutena’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSnake OOS Candidate MovesBarely Missed Moves
Jab 18-12
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (+1)
  • OOS Uair (+1)
Rapid Jab4/7/10…
Rapid Jab Finisher3-32
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Forward Tilt14/24-28
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Up Tilt8…-27
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Down Tilt14-17
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Dash Attack6-23/-21
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
Forward Smash18-34/-36
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Up Smash18-34/-37
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Down Smash17-41/-42
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (26f)
Neutral Air5…-10/-9
  • OOS Dair (6f)
  • Grab (+1)
  • OOS Bair (+1)
  • Up Smash (+2)
Forward Air9-5
  • None
  • OOS Dair (+1)
Back Air8-5
  • None
  • OOS Dair (+1)
Up Air10…-12/-11
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (+2)
  • OOS Uair (+2)
Down Air10-7
  • OOS Dair (6f)
  • Grab (+3)
  • OOS Bair (+3)
Neutral B24/30/36-24
  • OOS Dair (6f)
  • Grab (10f)
  • OOS Bair (10f)
  • Up Smash (11f)
  • OOS Nair (13f)
  • OOS Uair (13f)
  • OOS Fair (+2)
Side B28/33/38/43/48/53/57-2
  • None
Up B**
Down B7 (Start of Counter/Reflect)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Snake should not play directly into Palutena’s Rapid Jab and Forward Air; wait for Palutena’s Jab 1, Rapid Jab Finisher, and Forward Tilt and answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
  • After Snake blocks Palutena’s Jab 1, Rapid Jab Finisher, and Forward Tilt, pick the reachable option from OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f) immediately.
  • Snake should not mash after Palutena’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
  • Snake should finish stocks by breaking Palutena’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Palutena start the exchange on Rapid Jab and Forward Air terms and giving Snake’s stage control away for free.
  • Having Snake block Palutena’s Jab 1, Rapid Jab Finisher, and Forward Tilt but never answer with OOS Dair (6f), Grab (10f), OOS Bair (10f), and Up Smash (11f).
  • Sending Snake too deep after Palutena’s Rapid Jab and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Snake and simplifying Palutena’s Rapid Jab and Forward Air-driven advantage sequence.

Reference Links

Related Pages