Sonic vs Incineroar

Incineroar Matchup (Sonic)

Sonic vs Incineroar

Sonic vs Incineroar is most stable when you stop playing directly into Incineroar's Side B and Down B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Sonic wants to stop Incineroar’s Jab 1, Jab 2, and Jab 3 with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f), then force Incineroar back outside Side B and Down B to keep stage control.
In Sonic vs Incineroar, the stable plan is to avoid playing directly into Incineroar’s Side B and Down B and take the landing or ledge route before Incineroar can reset.
The table shows that Incineroar’s Jab 1, Jab 2, and Jab 3 can be answered by Sonic’s Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Sonic, Incineroar’s Side B and Down B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSonic OOS Candidate MovesBarely Missed Moves
Jab 15-14
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (+2)
Jab 24-23
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Jab 34-28
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Forward Tilt12-12
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (+2)
Up Tilt6-19
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (+1)
Down Tilt9-11
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (+3)
Dash Attack8-21
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Forward Smash16-22/-24
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Up Smash13-23
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Down Smash18-28
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Neutral Air5-6/-8
  • Up B (4f)
  • OOS Fair (+2)
  • OOS Uair (+2)
  • OOS Nair (+3)
Forward Air8-9/-9
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (+1)
Back Air7-7/-6
  • Up B (4f)
  • OOS Fair (+2)
  • OOS Uair (+2)
  • OOS Nair (+3)
Up Air7-4
  • Up B (4f)
Down Air16-11/-11/-12
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (+3)
Neutral B5/15/23/37/50/56-65
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Side B16
Up B11/38-51
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Down B3 (Start of Counter)
Grab7
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Sonic should not play directly into Incineroar’s Side B and Down B; wait for Incineroar’s Jab 1, Jab 2, and Jab 3 and answer with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f).
  • After Sonic blocks Incineroar’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f) immediately.
  • Sonic should not mash after Incineroar’s Side B and Down B; take the landing route, escape route, or ledge route first.
  • Sonic should finish stocks by breaking Incineroar’s landing and recovery routes so Side B and Down B does not get more neutral reps.

Actions to Avoid

  • Letting Incineroar start the exchange on Side B and Down B terms and giving Sonic’s stage control away for free.
  • Having Sonic block Incineroar’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f).
  • Sending Sonic too deep after Incineroar’s Side B and Down B and letting the reset punish the chase back.
  • Panicking at the ledge as Sonic and simplifying Incineroar’s Side B and Down B-driven advantage sequence.

Reference Links

Related Pages