ChatGPT Matchup Summary (Win Condition and Game Plan)
Sonic wants to stop Incineroar’s Jab 1, Jab 2, and Jab 3 with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f), then force Incineroar back outside Side B and Down B to keep stage control.
In Sonic vs Incineroar, the stable plan is to avoid playing directly into Incineroar’s Side B and Down B and take the landing or ledge route before Incineroar can reset.
The table shows that Incineroar’s Jab 1, Jab 2, and Jab 3 can be answered by Sonic’s Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Sonic, Incineroar’s Side B and Down B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Sonic OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -14 |
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| Jab 2 | 4 | -23 |
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| Jab 3 | 4 | -28 |
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| Forward Tilt | 12 | -12 |
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| Up Tilt | 6 | -19 |
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| Down Tilt | 9 | -11 |
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| Dash Attack | 8 | -21 |
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| Forward Smash | 16 | -22/-24 |
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| Up Smash | 13 | -23 |
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| Down Smash | 18 | -28 |
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| Neutral Air | 5 | -6/-8 |
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| Forward Air | 8 | -9/-9 |
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| Back Air | 7 | -7/-6 |
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| Up Air | 7 | -4 |
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| Down Air | 16 | -11/-11/-12 |
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| Neutral B | 5/15/23/37/50/56 | -65 |
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| Side B | 16 | — | ||
| Up B | 11/38 | -51 |
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| Down B | 3 (Start of Counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 11 | — | ||
| Pivot Grab | 12 | — |
Win Condition Checklist
- Sonic should not play directly into Incineroar’s Side B and Down B; wait for Incineroar’s Jab 1, Jab 2, and Jab 3 and answer with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f).
- After Sonic blocks Incineroar’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f) immediately.
- Sonic should not mash after Incineroar’s Side B and Down B; take the landing route, escape route, or ledge route first.
- Sonic should finish stocks by breaking Incineroar’s landing and recovery routes so Side B and Down B does not get more neutral reps.
Actions to Avoid
- Letting Incineroar start the exchange on Side B and Down B terms and giving Sonic’s stage control away for free.
- Having Sonic block Incineroar’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f).
- Sending Sonic too deep after Incineroar’s Side B and Down B and letting the reset punish the chase back.
- Panicking at the ledge as Sonic and simplifying Incineroar’s Side B and Down B-driven advantage sequence.