Sonic vs Mythra

Mythra Matchup (Sonic)

Sonic vs Mythra

Sonic vs Mythra is most stable when you stop playing directly into Mythra's Rapid Jab and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Sonic wants to stop Mythra’s Jab 1, Jab 2, and Jab 3 with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f), then force Mythra back outside Rapid Jab and Up B to keep stage control.
In Sonic vs Mythra, the stable plan is to avoid playing directly into Mythra’s Rapid Jab and Up B and take the landing or ledge route before Mythra can reset.
The table shows that Mythra’s Jab 1, Jab 2, and Jab 3 can be answered by Sonic’s Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Sonic, Mythra’s Rapid Jab and Up B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSonic OOS Candidate MovesBarely Missed Moves
Jab 12-15
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (+1)
Jab 24-23
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Jab 34-20
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Rapid Jab8/12/16…
Rapid Jab Finisher6-27
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Forward Tilt8-11
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (+3)
Up Tilt7-14
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (+2)
Down Tilt5-11/-10
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
Dash Attack9-22
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Forward Smash14-26
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Up Smash9/12/17/22/26-40/-21
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Down Smash8/14-28/-30/-22/-24
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Neutral Air8-10
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
Forward Air8-7
  • Up B (4f)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Grab (+3)
Back Air10-7
  • Up B (4f)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Grab (+3)
Up Air9-5
  • Up B (4f)
  • OOS Fair (+3)
  • OOS Uair (+3)
Down Air13-7
  • Up B (4f)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • OOS Nair (+2)
  • Grab (+3)
Neutral B9/20/30/40—69/80/90/99/109-21 — -8
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (+1)
  • Grab (+2)
Side B18/25/32/39/46/54-47
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Up B10/40**
Down B
Grab6
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Sonic should not play directly into Mythra’s Rapid Jab and Up B; wait for Mythra’s Jab 1, Jab 2, and Jab 3 and answer with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f).
  • After Sonic blocks Mythra’s Jab 1, Jab 2, and Jab 3, pick the reachable option from Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f) immediately.
  • Sonic should not mash after Mythra’s Rapid Jab and Up B; take the landing route, escape route, or ledge route first.
  • Sonic should finish stocks by breaking Mythra’s landing and recovery routes so Rapid Jab and Up B does not get more neutral reps.

Actions to Avoid

  • Letting Mythra start the exchange on Rapid Jab and Up B terms and giving Sonic’s stage control away for free.
  • Having Sonic block Mythra’s Jab 1, Jab 2, and Jab 3 but never answer with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f).
  • Sending Sonic too deep after Mythra’s Rapid Jab and Up B and letting the reset punish the chase back.
  • Panicking at the ledge as Sonic and simplifying Mythra’s Rapid Jab and Up B-driven advantage sequence.

Reference Links

Related Pages