Sonic vs Pichu

Pichu Matchup (Sonic)

Sonic vs Pichu

Sonic vs Pichu is most stable when you stop playing directly into Pichu's Up B and Grab, punish Jab and Forward Tilt, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Sonic wants to stop Pichu’s Jab, Forward Tilt, and Up Tilt with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f), then force Pichu back outside Up B and Grab to keep stage control.
In Sonic vs Pichu, the stable plan is to avoid playing directly into Pichu’s Up B and Grab and take the landing or ledge route before Pichu can reset.
The table shows that Pichu’s Jab, Forward Tilt, and Up Tilt can be answered by Sonic’s Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f), so those overcommitments should be cashed out immediately.
For Sonic, Pichu’s Up B and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSonic OOS Candidate MovesBarely Missed Moves
Jab2-11
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (+3)
Forward Tilt5-11
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (+3)
Up Tilt7-10
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
Down Tilt7-4
  • Up B (4f)
Dash Attack6-20
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Forward Smash16/19/22/25/28/31-16
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
Up Smash9-21
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Down Smash8/11/15/19/23-21
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Neutral Air3-4/-4
  • Up B (4f)
Forward Air10/14/18/22-10/-10
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
Back Air5/11/15/19/26/30-16/-16
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
Up Air4-8
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (+1)
  • Grab (+2)
Down Air14-16
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
Neutral B18-29/-30
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Side B17-20 to +3
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Up B**
Down B9-27
  • Up B (4f)
  • OOS Fair (8f)
  • OOS Uair (8f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (14f)
  • OOS Bair (16f)
  • OOS Dair (20f)
Grab6
Dash Grab8
Pivot Grab9

Win Condition Checklist

  • Sonic should not play directly into Pichu’s Up B and Grab; wait for Pichu’s Jab, Forward Tilt, and Up Tilt and answer with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f).
  • After Sonic blocks Pichu’s Jab, Forward Tilt, and Up Tilt, pick the reachable option from Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f) immediately.
  • Sonic should not mash after Pichu’s Up B and Grab; take the landing route, escape route, or ledge route first.
  • Sonic should finish stocks by breaking Pichu’s landing and recovery routes so Up B and Grab does not get more neutral reps.

Actions to Avoid

  • Letting Pichu start the exchange on Up B and Grab terms and giving Sonic’s stage control away for free.
  • Having Sonic block Pichu’s Jab, Forward Tilt, and Up Tilt but never answer with Up B (4f), OOS Fair (8f), OOS Uair (8f), and OOS Nair (9f).
  • Sending Sonic too deep after Pichu’s Up B and Grab and letting the reset punish the chase back.
  • Panicking at the ledge as Sonic and simplifying Pichu’s Up B and Grab-driven advantage sequence.

Reference Links

Related Pages