ChatGPT Matchup Summary (Win Condition and Game Plan)
Sora is strongest at explosive close-range punish sequences and huge reward on hit, while Pyra is strongest at explosive heavy hits and punishing trades.
Projectiles can distort the opponent’s approach timing here, so the stable route is to force an entry, punish it, and convert into landing traps or ledge pressure.
The table shows reliable shield punishes on Up B, Up Smash, Forward Smash, Down Smash, and Rapid Jab Finisher, with OOS Fair, OOS Nair, Up B, and Grab showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Up Air. It is usually better to read the landing or ledge route and punish the next action.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Sora OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 3 | -14 |
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| Jab 2 | 5 | -23 |
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| Jab 3 | 5 | -24 |
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| Rapid Jab | 9/13/17… | — | ||
| Rapid Jab Finisher | 6 | -25 |
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| Forward Tilt | 12 | -10/-9 |
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| Up Tilt | 11 | -19 |
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| Down Tilt | 9 | -11/-9 |
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| Dash Attack | 17 | -18 |
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| Forward Smash | 20 | -34 |
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| Up Smash | 15/17 | -47/-40 |
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| Down Smash | 12/18 | -26/-28/-20/-22 |
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| Neutral Air | 11 | -11/-11 |
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| Forward Air | 11 | -9 |
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| Back Air | 16 | -9 |
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| Up Air | 13 | -4 |
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| Down Air | 17 | -9/-9 |
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| Neutral B | 13/27/33—56/68/78/87/94 | -18 — -11 |
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| Side B | 14/16…74 | ** | ||
| Up B | 13/41 | -48 |
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| Down B | — | — | ||
| Grab | 7 | — | ||
| Dash Grab | 12 | — | ||
| Pivot Grab | 13 | — |
Win Condition Checklist
- Use projectiles to slow the approach, then convert the delayed response into a whiff punish and landing trap.
- After blocking Up B, Up Smash, Forward Smash, Down Smash, and Rapid Jab Finisher, answer immediately with OOS Fair, OOS Nair, Up B, and Grab so the opponent cannot keep the turn.
- Do not force immediate retaliation on Up Air; take the landing route, escape route, or ledge direction first.
- Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.
Actions to Avoid
- Giving up your space-control leverage and turning the matchup into a raw scramble before those tools can matter.
- Swinging after every blocked Up Air and feeding the whiff punish or reset the opponent wants.
- Overchasing for the kill and giving up the positional lead you already earned.
- Accepting a heavy swing at the ledge and letting the opponent cash in on their highest-reward situation.