Sora vs Pyra

Pyra Matchup (Sora)

Sora vs Pyra

Sora vs Pyra is most stable when you slow the opponent's approach with projectiles, then convert their forced entries into punishes.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Sora is strongest at explosive close-range punish sequences and huge reward on hit, while Pyra is strongest at explosive heavy hits and punishing trades.
Projectiles can distort the opponent’s approach timing here, so the stable route is to force an entry, punish it, and convert into landing traps or ledge pressure.
The table shows reliable shield punishes on Up B, Up Smash, Forward Smash, Down Smash, and Rapid Jab Finisher, with OOS Fair, OOS Nair, Up B, and Grab showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Up Air. It is usually better to read the landing or ledge route and punish the next action.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSora OOS Candidate MovesBarely Missed Moves
Jab 13-14
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (+2)
Jab 25-23
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Jab 35-24
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Rapid Jab9/13/17…
Rapid Jab Finisher6-25
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Tilt12-10/-9
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • Up Smash (+2)
Up Tilt11-19
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Tilt9-11/-9
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • Up Smash (+2)
Dash Attack17-18
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Smash20-34
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up Smash15/17-47/-40
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Smash12/18-26/-28/-20/-22
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Neutral Air11-11/-11
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (+2)
Forward Air11-9
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • Up Smash (+2)
Back Air16-9
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • Up Smash (+2)
Up Air13-4
  • None
Down Air17-9/-9
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • Up Smash (+2)
Neutral B13/27/33—56/68/78/87/94-18 — -11
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (+2)
Side B14/16…74**
Up B13/41-48
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down B
Grab7
Dash Grab12
Pivot Grab13

Win Condition Checklist

  • Use projectiles to slow the approach, then convert the delayed response into a whiff punish and landing trap.
  • After blocking Up B, Up Smash, Forward Smash, Down Smash, and Rapid Jab Finisher, answer immediately with OOS Fair, OOS Nair, Up B, and Grab so the opponent cannot keep the turn.
  • Do not force immediate retaliation on Up Air; take the landing route, escape route, or ledge direction first.
  • Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.

Actions to Avoid

  • Giving up your space-control leverage and turning the matchup into a raw scramble before those tools can matter.
  • Swinging after every blocked Up Air and feeding the whiff punish or reset the opponent wants.
  • Overchasing for the kill and giving up the positional lead you already earned.
  • Accepting a heavy swing at the ledge and letting the opponent cash in on their highest-reward situation.

Reference Links

Related Pages