Sora vs Ryu

Ryu Matchup (Sora)

Sora vs Ryu

Sora vs Ryu is most stable when you stop playing directly into Ryu's Forward Tilt (2) and Up Tilt (1), punish Jab 1 and Jab 2, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Sora wants to stop Ryu’s Jab 1, Jab 2, and Jab 3 with OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f), then force Ryu back outside Forward Tilt (2) and Up Tilt (1) to keep stage control.
In Sora vs Ryu, the stable plan is to avoid playing directly into Ryu’s Forward Tilt (2) and Up Tilt (1) and take the landing or ledge route before Ryu can reset.
The table shows that Ryu’s Jab 1, Jab 2, and Jab 3 can be answered by Sora’s OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Sora, Ryu’s Forward Tilt (2) and Up Tilt (1) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSora OOS Candidate MovesBarely Missed Moves
Jab 12-10
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (+1)
  • OOS Uair (+3)
Jab 23-21
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Jab 38-21
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Jab (1)7-19
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Jab (2)9-13
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (+3)
Forward Tilt (1)3-20
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Tilt (2)8-8
  • None
  • OOS Fair (+1)
  • OOS Nair (+1)
  • Up B (+1)
  • Grab (+2)
  • Up Smash (+3)
Forward Tilt (3)15/17-13
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (+3)
Up Tilt (1)3-8
  • None
  • OOS Fair (+1)
  • OOS Nair (+1)
  • Up B (+1)
  • Grab (+2)
  • Up Smash (+3)
Up Tilt (2)7-19
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Tilt (1)2-9
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (+1)
  • Up Smash (+2)
Down Tilt (2)6-15
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (+1)
  • OOS Dair (+3)
Dash Attack7-22
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Smash15-19/-18
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up Smash9-24
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Smash5-25
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Neutral Air4-1/-2
  • None
Forward Air8-7/-6, -7/-6
  • None
  • OOS Fair (+3)
  • OOS Nair (+3)
  • Up B (+3)
Back Air8-4/-5
  • None
Up Air6/9-8/-8
  • None
  • OOS Fair (+1)
  • OOS Nair (+1)
  • Up B (+1)
  • Grab (+2)
  • Up Smash (+3)
Down Air8-10
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (+1)
  • OOS Uair (+3)
Neutral B12-27/-28/-28, -26/-25/-25
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Side B (1)8-40—-72/-35/-67/-65, -38—-70/-33/-64/-63
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Side B (2)8-62 to -61, -61 to -60
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up B6**
Down B11 (+21), 11(+31), 11(+59)-33, -34, unblockable
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Sora should not play directly into Ryu’s Forward Tilt (2) and Up Tilt (1); wait for Ryu’s Jab 1, Jab 2, and Jab 3 and answer with OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f).
  • After Sora blocks Ryu’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f) immediately.
  • Sora should not mash after Ryu’s Forward Tilt (2) and Up Tilt (1); take the landing route, escape route, or ledge route first.
  • Sora should finish stocks by breaking Ryu’s landing and recovery routes so Forward Tilt (2) and Up Tilt (1) does not get more neutral reps.

Actions to Avoid

  • Letting Ryu start the exchange on Forward Tilt (2) and Up Tilt (1) terms and giving Sora’s stage control away for free.
  • Having Sora block Ryu’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Fair (9f), OOS Nair (9f), Up B (9f), and Grab (10f).
  • Sending Sora too deep after Ryu’s Forward Tilt (2) and Up Tilt (1) and letting the reset punish the chase back.
  • Panicking at the ledge as Sora and simplifying Ryu’s Forward Tilt (2) and Up Tilt (1)-driven advantage sequence.

Reference Links

Related Pages