Sora vs Simon

Simon Matchup (Sora)

Sora vs Simon

Sora vs Simon is most stable when you refuse to let the matchup stay only about projectile exchanges and setup wars and instead force body contact while stacking clean punishes.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Sora is strongest at explosive close-range punish sequences and huge reward on hit, while Simon is strongest at layered projectile pressure and stage-control traps.
The more this stays only about projectile exchanges and setup wars, the more both sides get to set their preferred pace. The side that steps forward first after forcing hesitation usually takes control.
The table shows reliable shield punishes on Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, with OOS Fair, OOS Nair, Up B, and Grab showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Forward Air, Back Air, and Up Air. It is usually better to read the landing or ledge route and punish the next action.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSora OOS Candidate MovesBarely Missed Moves
Jab 15-21
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Jab 23-23
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Rapid Jab9/12/15…
Rapid Jab Finisher3-37
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Tilt12-8/-7
  • None
  • OOS Fair (+2)
  • OOS Nair (+2)
  • Up B (+2)
  • Grab (+3)
Up Tilt10-17
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (+1)
Down Tilt (1)7-31
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Tilt (2)8-42/-28
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Dash Attack10/13/16/19/22/24-26
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Forward Smash24-28/-26
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Up Smash16-27/-26
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Down Smash14/20-33/-30/-27/-24
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Neutral Air8…-12/-11
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (+2)
Forward Air14-6/-5/-8
  • None
Back Air14-6/-5/-8
  • None
Up Air14-6/-5/-8
  • None
Down Air13-21/-23
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (16f)
  • OOS Dair (18f)
Neutral B30-6
  • None
  • OOS Fair (+3)
  • OOS Nair (+3)
  • Up B (+3)
Side B19-15
  • OOS Fair (9f)
  • OOS Nair (9f)
  • Up B (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (13f)
  • OOS Bair (+1)
  • OOS Dair (+3)
Up B6/9/…**
Down B18**
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Do not settle for projectile exchanges and setup wars alone; step forward and touch the body as soon as you make the opponent pause.
  • After blocking Down Tilt (2), Rapid Jab Finisher, Down Smash, Down Tilt (1), and Forward Smash, answer immediately with OOS Fair, OOS Nair, Up B, and Grab so the opponent cannot keep the turn.
  • Do not force immediate retaliation on Forward Air, Back Air, and Up Air; take the landing route, escape route, or ledge direction first.
  • Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.

Actions to Avoid

  • Drifting back forever around projectile exchanges and setup wars, then giving up the time needed to pressure the body.
  • Swinging after every blocked Forward Air, Back Air, and Up Air and feeding the whiff punish or reset the opponent wants.
  • Overchasing for the kill and giving up the positional lead you already earned.
  • Panic-jumping or panic-rolling from the ledge and making the opponent’s ledge trap too simple.

Reference Links

Related Pages