Steve vs Bayonetta

Bayonetta Matchup (Steve)

Steve vs Bayonetta

Steve vs Bayonetta is most stable when you slow the opponent's approach with projectiles and setups, then convert their forced entries into punishes.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Steve is strongest at layered projectile pressure and stage-control traps, while Bayonetta is strongest at speed-driven rushdown and combo-based advantage.
Projectiles and setups can distort the opponent’s approach timing here, so the stable route is to force an entry, punish it, and convert into landing traps or ledge pressure.
The table shows reliable shield punishes on Rapid Jab Finisher, Forward Smash, Up Smash, Down Smash, and Neutral B (1), with OOS Nair, OOS Uair, Up Smash, and Grab showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Forward Air (3), Back Air, and Up Air. It is usually better to read the landing or ledge route and punish the next action.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSteve OOS Candidate MovesBarely Missed Moves
Jab 19-19
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Jab 27-21
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (+2)
  • Up B (+2)
Jab 37-29
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Rapid Jab6/10/14**
Rapid Jab Finisher4/11-45
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Forward Tilt (1)12-15
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Forward Tilt (2)12-23
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Forward Tilt (3)14-21
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (+2)
  • Up B (+2)
Up Tilt7/10/13-19/-10
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (+1)
Down Tilt7-15
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Dash Attack15-17
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Forward Smash17-38/-39
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Up Smash18-35
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Down Smash17/22-32
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Neutral Air9-6/-7/-16
  • OOS Nair (6f)
  • OOS Uair (+1)
  • Up Smash (+2)
Forward Air (1)7-7
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (+1)
  • Grab (+3)
Forward Air (2)7-8
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (+2)
  • OOS Fair (+3)
Forward Air (3)12-5
  • None
  • OOS Nair (+1)
  • OOS Uair (+2)
  • Up Smash (+3)
Back Air11-5/-6
  • None
  • OOS Nair (+1)
  • OOS Uair (+2)
  • Up Smash (+3)
Up Air9-5/-14
  • None
  • OOS Nair (+1)
  • OOS Uair (+2)
  • Up Smash (+3)
Down Air18-23
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Neutral B (1)17…-32
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Neutral B (2)42/47/57/62…-29
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Side B15/51-25/-26/-15
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Up B6/11…+0
  • None
Down B8 (start of counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Use projectiles and setups to slow the approach, then convert the delayed response into a whiff punish and landing trap.
  • After blocking Rapid Jab Finisher, Forward Smash, Up Smash, Down Smash, and Neutral B (1), answer immediately with OOS Nair, OOS Uair, Up Smash, and Grab so the opponent cannot keep the turn.
  • Do not force immediate retaliation on Forward Air (3), Back Air, and Up Air; take the landing route, escape route, or ledge direction first.
  • Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.

Actions to Avoid

  • Giving up your space-control leverage and turning the matchup into a raw scramble before those tools can matter.
  • Swinging after every blocked Forward Air (3), Back Air, and Up Air and feeding the whiff punish or reset the opponent wants.
  • Overchasing for the kill and giving up the positional lead you already earned.
  • Accepting a heavy swing at the ledge and letting the opponent cash in on their highest-reward situation.

Reference Links

Related Pages