ChatGPT Matchup Summary (Win Condition and Game Plan)
Steve is strongest at layered projectile pressure and stage-control traps, while Bayonetta is strongest at speed-driven rushdown and combo-based advantage.
Projectiles and setups can distort the opponent’s approach timing here, so the stable route is to force an entry, punish it, and convert into landing traps or ledge pressure.
The table shows reliable shield punishes on Rapid Jab Finisher, Forward Smash, Up Smash, Down Smash, and Neutral B (1), with OOS Nair, OOS Uair, Up Smash, and Grab showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Forward Air (3), Back Air, and Up Air. It is usually better to read the landing or ledge route and punish the next action.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Steve OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 9 | -19 |
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| Jab 2 | 7 | -21 |
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| Jab 3 | 7 | -29 |
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| Rapid Jab | 6/10/14 | ** | ||
| Rapid Jab Finisher | 4/11 | -45 |
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| Forward Tilt (1) | 12 | -15 |
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| Forward Tilt (2) | 12 | -23 |
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| Forward Tilt (3) | 14 | -21 |
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| Up Tilt | 7/10/13 | -19/-10 |
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| Down Tilt | 7 | -15 |
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| Dash Attack | 15 | -17 |
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| Forward Smash | 17 | -38/-39 |
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| Up Smash | 18 | -35 |
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| Down Smash | 17/22 | -32 |
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| Neutral Air | 9 | -6/-7/-16 |
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| Forward Air (1) | 7 | -7 |
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| Forward Air (2) | 7 | -8 |
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| Forward Air (3) | 12 | -5 |
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| Back Air | 11 | -5/-6 |
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| Up Air | 9 | -5/-14 |
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| Down Air | 18 | -23 |
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| Neutral B (1) | 17… | -32 |
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| Neutral B (2) | 42/47/57/62… | -29 |
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| Side B | 15/51 | -25/-26/-15 |
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| Up B | 6/11… | +0 |
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| Down B | 8 (start of counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Use projectiles and setups to slow the approach, then convert the delayed response into a whiff punish and landing trap.
- After blocking Rapid Jab Finisher, Forward Smash, Up Smash, Down Smash, and Neutral B (1), answer immediately with OOS Nair, OOS Uair, Up Smash, and Grab so the opponent cannot keep the turn.
- Do not force immediate retaliation on Forward Air (3), Back Air, and Up Air; take the landing route, escape route, or ledge direction first.
- Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.
Actions to Avoid
- Giving up your space-control leverage and turning the matchup into a raw scramble before those tools can matter.
- Swinging after every blocked Forward Air (3), Back Air, and Up Air and feeding the whiff punish or reset the opponent wants.
- Overchasing for the kill and giving up the positional lead you already earned.
- Accepting a heavy swing at the ledge and letting the opponent cash in on their highest-reward situation.