ChatGPT Matchup Summary (Win Condition and Game Plan)
Steve wants to stop Mii Gunner’s Jab 1, Jab 2, and Jab 3 with OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f), then force Mii Gunner back outside Forward Air and Up B (1) to keep stage control.
In Steve vs Mii Gunner, the stable plan is to avoid playing directly into Mii Gunner’s Forward Air and Up B (1) and take the landing or ledge route before Mii Gunner can reset.
The table shows that Mii Gunner’s Jab 1, Jab 2, and Jab 3 can be answered by Steve’s OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Steve, Mii Gunner’s Forward Air and Up B (1) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Steve OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -17 |
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| Jab 2 | 4 | -18 |
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| Jab 3 | 6/12 | -20 |
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| Forward Tilt | 7 | -14 |
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| Up Tilt | 5 | -22 |
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| Down Tilt | 8 | -19 |
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| Dash Attack | 10 | -20 |
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| Forward Smash | 17… | -31 |
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| Up Smash | 11/15/19/23/27 | -22 |
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| Down Smash | 9/23 | -35/-19 |
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| Neutral Air | 8 | -7 |
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| Forward Air | 12 | -1 |
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| Back Air | 9 | -6 |
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| Up Air | 17… | -11/-10 |
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| Down Air | 20 | -12/-13/-12 |
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| Up B (1) | 10 | — | ||
| Up B (2) | 6/10 | ** | ||
| Up B (3) | ** | — | ||
| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Steve should not play directly into Mii Gunner’s Forward Air and Up B (1); wait for Mii Gunner’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f).
- After Steve blocks Mii Gunner’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f) immediately.
- Steve should not mash after Mii Gunner’s Forward Air and Up B (1); take the landing route, escape route, or ledge route first.
- Steve should finish stocks by breaking Mii Gunner’s landing and recovery routes so Forward Air and Up B (1) does not get more neutral reps.
Actions to Avoid
- Letting Mii Gunner start the exchange on Forward Air and Up B (1) terms and giving Steve’s stage control away for free.
- Having Steve block Mii Gunner’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f).
- Sending Steve too deep after Mii Gunner’s Forward Air and Up B (1) and letting the reset punish the chase back.
- Panicking at the ledge as Steve and simplifying Mii Gunner’s Forward Air and Up B (1)-driven advantage sequence.