Steve vs Mythra

Mythra Matchup (Steve)

Steve vs Mythra

Steve vs Mythra is most stable when you stop playing directly into Mythra's Rapid Jab and Up Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Steve wants to stop Mythra’s Jab 1, Jab 2, and Jab 3 with OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f), then force Mythra back outside Rapid Jab and Up Air to keep stage control.
In Steve vs Mythra, the stable plan is to avoid playing directly into Mythra’s Rapid Jab and Up Air and take the landing or ledge route before Mythra can reset.
The table shows that Mythra’s Jab 1, Jab 2, and Jab 3 can be answered by Steve’s OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Steve, Mythra’s Rapid Jab and Up Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSteve OOS Candidate MovesBarely Missed Moves
Jab 12-15
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Jab 24-23
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Jab 34-20
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (+3)
  • Up B (+3)
Rapid Jab8/12/16…
Rapid Jab Finisher6-27
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Forward Tilt8-11
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
Up Tilt7-14
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (+1)
Down Tilt5-11/-10
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (+1)
Dash Attack9-22
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (+1)
  • Up B (+1)
Forward Smash14-26
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Up Smash9/12/17/22/26-40/-21
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (+2)
  • Up B (+2)
Down Smash8/14-28/-30/-22/-24
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (+1)
  • Up B (+1)
Neutral Air8-10
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (+1)
Forward Air8-7
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (+1)
  • Grab (+3)
Back Air10-7
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (+1)
  • Grab (+3)
Up Air9-5
  • None
  • OOS Nair (+1)
  • OOS Uair (+2)
  • Up Smash (+3)
Down Air13-7
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (+1)
  • Grab (+3)
Neutral B9/20/30/40—69/80/90/99/109-21 — -8
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (+2)
  • OOS Fair (+3)
Side B18/25/32/39/46/54-47
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Up B10/40**
Down B
Grab6
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Steve should not play directly into Mythra’s Rapid Jab and Up Air; wait for Mythra’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f).
  • After Steve blocks Mythra’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f) immediately.
  • Steve should not mash after Mythra’s Rapid Jab and Up Air; take the landing route, escape route, or ledge route first.
  • Steve should finish stocks by breaking Mythra’s landing and recovery routes so Rapid Jab and Up Air does not get more neutral reps.

Actions to Avoid

  • Letting Mythra start the exchange on Rapid Jab and Up Air terms and giving Steve’s stage control away for free.
  • Having Steve block Mythra’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f).
  • Sending Steve too deep after Mythra’s Rapid Jab and Up Air and letting the reset punish the chase back.
  • Panicking at the ledge as Steve and simplifying Mythra’s Rapid Jab and Up Air-driven advantage sequence.

Reference Links

Related Pages