Steve vs Zero Suit Samus

Zero Suit Samus Matchup (Steve)

Steve vs Zero Suit Samus

Steve vs Zero Suit Samus is most stable when you stop playing directly into Zero Suit Samus's Neutral Air and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Steve wants to stop Zero Suit Samus’s Jab 1, Jab 2, and Jab 3 with OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f), then force Zero Suit Samus back outside Neutral Air and Back Air to keep stage control.
In Steve vs Zero Suit Samus, the stable plan is to avoid playing directly into Zero Suit Samus’s Neutral Air and Back Air and take the landing or ledge route before Zero Suit Samus can reset.
The table shows that Zero Suit Samus’s Jab 1, Jab 2, and Jab 3 can be answered by Steve’s OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Steve, Zero Suit Samus’s Neutral Air and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldSteve OOS Candidate MovesBarely Missed Moves
Jab 11-19
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Jab 22-20
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (+3)
  • Up B (+3)
Jab 33-27
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Forward Tilt6-15/-14
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (+1)
Up Tilt3/9-36/-29
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Down Tilt8-13
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (+2)
Dash Attack7-36
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Forward Smash13/26-30
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
  • OOS Dair (23f)
  • Up B (23f)
Up Smash10/14/17/20/23/26/28-17
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Down Smash20-15/-16
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Neutral Air10-4
  • None
  • OOS Nair (+2)
  • OOS Uair (+3)
Forward Air6/13-7/-7
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (+1)
  • Grab (+3)
Back Air8-6/-5
  • None
  • OOS Nair (+1)
  • OOS Uair (+2)
  • Up Smash (+3)
Up Air6-2
  • None
Down Air14-17
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Z Air9-2
  • None
Neutral B21—43-20 to -18
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Side B22/24/26/28/31-15
  • OOS Nair (6f)
  • OOS Uair (7f)
  • Up Smash (8f)
  • Grab (10f)
  • OOS Fair (11f)
  • OOS Bair (15f)
Up B6…
Down B**
Grab15
Dash Grab17
Pivot Grab18

Win Condition Checklist

  • Steve should not play directly into Zero Suit Samus’s Neutral Air and Back Air; wait for Zero Suit Samus’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f).
  • After Steve blocks Zero Suit Samus’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f) immediately.
  • Steve should not mash after Zero Suit Samus’s Neutral Air and Back Air; take the landing route, escape route, or ledge route first.
  • Steve should finish stocks by breaking Zero Suit Samus’s landing and recovery routes so Neutral Air and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Zero Suit Samus start the exchange on Neutral Air and Back Air terms and giving Steve’s stage control away for free.
  • Having Steve block Zero Suit Samus’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (6f), OOS Uair (7f), Up Smash (8f), and Grab (10f).
  • Sending Steve too deep after Zero Suit Samus’s Neutral Air and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as Steve and simplifying Zero Suit Samus’s Neutral Air and Back Air-driven advantage sequence.

Reference Links

Related Pages