Terry vs Byleth

Byleth Matchup (Terry)

Terry vs Byleth

Terry vs Byleth is most stable when you stop playing directly into Byleth's Rapid Jab and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Terry wants to stop Byleth’s Jab 1, Jab 2, and Jab 3 with OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f), then force Byleth back outside Rapid Jab and Forward Air to keep stage control.
In Terry vs Byleth, the stable plan is to avoid playing directly into Byleth’s Rapid Jab and Forward Air and take the landing or ledge route before Byleth can reset.
The table shows that Byleth’s Jab 1, Jab 2, and Jab 3 can be answered by Terry’s OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For Terry, Byleth’s Rapid Jab and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldTerry OOS Candidate MovesBarely Missed Moves
Jab 14-15
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Jab 24-17
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Jab 35-22
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Rapid Jab11**
Rapid Jab Finisher6-40
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Forward Tilt8-15
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Up Tilt9-15
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Down Tilt13-14
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (+1)
Dash Attack9-26/-23
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Forward Smash23-31/-27 || -32/-28 || -32/-28
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Up Smash13-22
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Down Smash19/29-40/-30
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Neutral Air6…-11/-11/-9
  • OOS Nair (7f)
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • Up B (+1)
  • Up Smash (+1)
Forward Air12-7/-6
  • None
  • OOS Nair (+1)
Back Air13-9/-8
  • OOS Nair (7f)
  • Grab (+2)
  • OOS Fair (+2)
  • OOS Uair (+2)
  • Up B (+2)
  • Up Smash (+2)
Up Air10…-12/-11
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (+3)
Down Air22-21
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Neutral B45/114-8/-21
  • OOS Nair (7f)
  • Grab (+2)
  • OOS Fair (+2)
  • OOS Uair (+2)
  • Up B (+2)
  • Up Smash (+2)
Side BGround: 20 || Air: 21Ground: -20/-34 || Air: -16/-35
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Up B9(ground) || 10(air)-35(ground) || **(air)
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Down B62**
Grab6
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Terry should not play directly into Byleth’s Rapid Jab and Forward Air; wait for Byleth’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f).
  • After Terry blocks Byleth’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f) immediately.
  • Terry should not mash after Byleth’s Rapid Jab and Forward Air; take the landing route, escape route, or ledge route first.
  • Terry should finish stocks by breaking Byleth’s landing and recovery routes so Rapid Jab and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Byleth start the exchange on Rapid Jab and Forward Air terms and giving Terry’s stage control away for free.
  • Having Terry block Byleth’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f).
  • Sending Terry too deep after Byleth’s Rapid Jab and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Terry and simplifying Byleth’s Rapid Jab and Forward Air-driven advantage sequence.

Reference Links

Related Pages