Terry vs Duck Hunt

Duck Hunt Matchup (Terry)

Terry vs Duck Hunt

Terry vs Duck Hunt is most stable when you stop playing directly into Duck Hunt's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Terry wants to stop Duck Hunt’s Jab 1, Jab 2, and Jab 3 with OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f), then force Duck Hunt back outside Rapid Jab and Neutral Air to keep stage control.
In Terry vs Duck Hunt, the stable plan is to avoid playing directly into Duck Hunt’s Rapid Jab and Neutral Air and take the landing or ledge route before Duck Hunt can reset.
The table shows that Duck Hunt’s Jab 1, Jab 2, and Jab 3 can be answered by Terry’s OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For Terry, Duck Hunt’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldTerry OOS Candidate MovesBarely Missed Moves
Jab 14-18
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Jab 25-19
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Jab 36-21
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Rapid Jab5/7/9/…
Rapid Jab Finisher5-36
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Forward Tilt8-15
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Up Tilt7-13
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (+1)
  • OOS Dair (+2)
Down Tilt6-13
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (+1)
  • OOS Dair (+2)
Dash Attack10-23
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Forward Smash17/23/29-30
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Up Smash12/20/28-22
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Down Smash12/20/28-24
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (14f)
  • OOS Dair (15f)
Neutral Air6-5/-7
  • None
  • OOS Nair (+2)
Forward Air7-5/-6/-6
  • None
  • OOS Nair (+2)
Back Air7-9/-10
  • OOS Nair (7f)
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Uair (+1)
  • Up B (+1)
  • Up Smash (+1)
Up Air6/12/20-9/-8
  • OOS Nair (7f)
  • Grab (+2)
  • OOS Fair (+2)
  • OOS Uair (+2)
  • Up B (+2)
  • Up Smash (+2)
Down Air14/20-12/-11
  • OOS Nair (7f)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Uair (10f)
  • Up B (10f)
  • Up Smash (10f)
  • OOS Bair (+3)
Neutral B1 / 16 / 1—2
Side B17
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Terry should not play directly into Duck Hunt’s Rapid Jab and Neutral Air; wait for Duck Hunt’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f).
  • After Terry blocks Duck Hunt’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f) immediately.
  • Terry should not mash after Duck Hunt’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Terry should finish stocks by breaking Duck Hunt’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Duck Hunt start the exchange on Rapid Jab and Neutral Air terms and giving Terry’s stage control away for free.
  • Having Terry block Duck Hunt’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f).
  • Sending Terry too deep after Duck Hunt’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Terry and simplifying Duck Hunt’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages