ChatGPT Matchup Summary (Win Condition and Game Plan)
Terry wants to stop Ken’s Jab 1, Jab 2, and Jab 3 with OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f), then force Ken back outside Jab (2) and Neutral Air to keep stage control.
In Terry vs Ken, the stable plan is to avoid playing directly into Ken’s Jab (2) and Neutral Air and take the landing or ledge route before Ken can reset.
The table shows that Ken’s Jab 1, Jab 2, and Jab 3 can be answered by Terry’s OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f), so those overcommitments should be cashed out immediately.
For Terry, Ken’s Jab (2) and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Terry OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 2 | -10 |
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| Jab 2 | 3 | -21 |
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| Jab 3 | 8 | -21 |
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| Jab (1) | 7 | -19 |
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| Jab (2) | 9/16 | -10/-6 |
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| Forward Tilt (1) | 3 | -20 |
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| Forward Tilt (2) | 8 | -8 |
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| Forward Tilt (3) | 10 | -18/-14 |
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| Up Tilt (1) | 3 | -8 |
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| Up Tilt (2) | 7 | -19 |
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| Down Tilt (1) | 2 | -9 |
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| Down Tilt (2) | 6 | -15 |
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| Dash Attack | 7 | -22 |
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| Forward Smash | 13 | -24/-21 |
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| Up Smash | 9 | -24 |
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| Down Smash | 5 | -25 |
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| Neutral Air | 6 | -2/-2, -1/-2 |
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| Forward Air | 8 | -7/-6, -7/-6 |
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| Back Air | 8 | -4/-5 |
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| Up Air | 5 | -8 |
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| Down Air | 8 | -10 |
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| Neutral B | 13 | -35/-34 |
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| Side B (1) | 8/13—38 | -25 to -30 |
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| Side B (2) | 8/13/18/23/28/33/38 | -36 |
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| Up B (1) | 6 | ** | ||
| Up B (2) | 5/6/9 | ** | ||
| Down B | 12 (+21), 12(+31), 12(+59) | -32, -33, unblockable |
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| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Terry should not play directly into Ken’s Jab (2) and Neutral Air; wait for Ken’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f).
- After Terry blocks Ken’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f) immediately.
- Terry should not mash after Ken’s Jab (2) and Neutral Air; take the landing route, escape route, or ledge route first.
- Terry should finish stocks by breaking Ken’s landing and recovery routes so Jab (2) and Neutral Air does not get more neutral reps.
Actions to Avoid
- Letting Ken start the exchange on Jab (2) and Neutral Air terms and giving Terry’s stage control away for free.
- Having Terry block Ken’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (7f), Grab (10f), OOS Fair (10f), and OOS Uair (10f).
- Sending Terry too deep after Ken’s Jab (2) and Neutral Air and letting the reset punish the chase back.
- Panicking at the ledge as Terry and simplifying Ken’s Jab (2) and Neutral Air-driven advantage sequence.