Toon Link vs King Dedede

King Dedede Matchup (Toon Link)

Toon Link vs King Dedede

Toon Link vs King Dedede is most stable when you stop playing directly into King Dedede's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Toon Link wants to stop King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f), then force King Dedede back outside Rapid Jab and Neutral Air to keep stage control.
In Toon Link vs King Dedede, the stable plan is to avoid playing directly into King Dedede’s Rapid Jab and Neutral Air and take the landing or ledge route before King Dedede can reset.
The table shows that King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher can be answered by Toon Link’s Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Toon Link, King Dedede’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldToon Link OOS Candidate MovesBarely Missed Moves
Jab 110-18
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (+2)
Jab 211-13
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (+1)
Rapid Jab5/8/11…
Rapid Jab Finisher4-41
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Forward Tilt12/16/20/23-21
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Up Tilt7-21/-23
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Down Tilt6-21
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Dash Attack26-26
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Forward Smash40?/-/-18/-25
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (+2)
Up Smash17-39
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Down Smash14-31/-23
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Neutral Air7-4/-6
  • None
  • Up B (+2)
Forward Air13-13
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (+1)
Back Air17-7
  • Up B (6f)
  • OOS Bair (+2)
  • OOS Nair (+2)
  • Grab (+3)
Up Air10/12/14/16/18/20/22/24-10
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (+1)
Down Air22-13/-14
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (+1)
Neutral B14
Side B29-21/-11/-17
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (+3)
Up B69-46
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Down B (1)10(+17)-39 to -24
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Down B (2)10-26
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Toon Link should not play directly into King Dedede’s Rapid Jab and Neutral Air; wait for King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher and answer with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f).
  • After Toon Link blocks King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher, pick the reachable option from Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f) immediately.
  • Toon Link should not mash after King Dedede’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Toon Link should finish stocks by breaking King Dedede’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting King Dedede start the exchange on Rapid Jab and Neutral Air terms and giving Toon Link’s stage control away for free.
  • Having Toon Link block King Dedede’s Jab 1, Jab 2, and Rapid Jab Finisher but never answer with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f).
  • Sending Toon Link too deep after King Dedede’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Toon Link and simplifying King Dedede’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages