ChatGPT Matchup Summary (Win Condition and Game Plan)
Toon Link wants to stop Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2) with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f), then force Rosalina and Luma back outside Jab 1 (2) and Jab 3 (2) to keep stage control.
In Toon Link vs Rosalina and Luma, the stable plan is to avoid playing directly into Rosalina and Luma’s Jab 1 (2) and Jab 3 (2) and take the landing or ledge route before Rosalina and Luma can reset.
The table shows that Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2) can be answered by Toon Link’s Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Toon Link, Rosalina and Luma’s Jab 1 (2) and Jab 3 (2) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Toon Link OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 (1) | 5 | -13 |
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| Jab 1 (2) | 4 | ** | ||
| Jab 2 (1) | 6 | -16 |
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| Jab 2 (2) | 6 | -16 |
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| Jab 3 (1) | 7 | -25 |
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| Jab 3 (2) | 7 | ** | ||
| Rapid Jab (1) | 2/5/8/11… | — | ||
| Rapid Jab (2) | 3/6/9/12… | — | ||
| Rapid Jab Finisher (1) | 5 | -30 |
| |
| Rapid Jab Finisher (2) | 5 | -30 |
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| Forward Tilt (1) | 7 | -26 |
| |
| Forward Tilt (2) | 8 | -20 |
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| Up Tilt (1) | 7 | -22 |
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| Up Tilt (2) | 3 | -26 |
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| Down Tilt (1) | 5 | -22 |
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| Down Tilt (2) | 8 | -26 |
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| Dash Attack (1) | 6/17 | -31/-19 |
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| Dash Attack (2) | 6 | -31/-25 |
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| Forward Smash (1) | 16 | -36/-32 |
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| Forward Smash (2) | 17 | -21 |
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| Up Smash (1) | 8 | -34 |
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| Up Smash (2) | 10 | -34 |
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| Down Smash (1) | 6/17 | -30/-18 |
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| Down Smash (2) | 7/19 | -21/-18 |
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| Neutral Air (1) | 9 | -4/-5 |
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| Neutral Air (2) | 7/13 | ** | ||
| Forward Air (1) | 10/13/16/19/22 | -14/-13 |
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| Forward Air (2) | 11 | ** | ||
| Back Air (1) | 9 | -6 |
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| Back Air (2) | 10 | ** | ||
| Up Air (1) | 8 | -7/-8/-9 |
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| Up Air (2) | 6 | ** | ||
| Down Air (1) | 17 | -7/-8/-9 |
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| Down Air (2) | 15 | ** | ||
| Neutral B | 10—91 | -15 to -9 |
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| Side B | 10/16/22 | -22 |
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| Up B | — | — | ||
| Down B | — | — | ||
| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Toon Link should not play directly into Rosalina and Luma’s Jab 1 (2) and Jab 3 (2); wait for Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2) and answer with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f).
- After Toon Link blocks Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2), pick the reachable option from Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f) immediately.
- Toon Link should not mash after Rosalina and Luma’s Jab 1 (2) and Jab 3 (2); take the landing route, escape route, or ledge route first.
- Toon Link should finish stocks by breaking Rosalina and Luma’s landing and recovery routes so Jab 1 (2) and Jab 3 (2) does not get more neutral reps.
Actions to Avoid
- Letting Rosalina and Luma start the exchange on Jab 1 (2) and Jab 3 (2) terms and giving Toon Link’s stage control away for free.
- Having Toon Link block Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2) but never answer with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f).
- Sending Toon Link too deep after Rosalina and Luma’s Jab 1 (2) and Jab 3 (2) and letting the reset punish the chase back.
- Panicking at the ledge as Toon Link and simplifying Rosalina and Luma’s Jab 1 (2) and Jab 3 (2)-driven advantage sequence.