Toon Link vs Roy

Roy Matchup (Toon Link)

Toon Link vs Roy

Toon Link vs Roy is most stable when you stop playing directly into Roy's Down Tilt and Neutral Air, punish Jab and Forward Tilt, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Toon Link wants to stop Roy’s Jab, Forward Tilt, and Up Tilt with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f), then force Roy back outside Down Tilt and Neutral Air to keep stage control.
In Toon Link vs Roy, the stable plan is to avoid playing directly into Roy’s Down Tilt and Neutral Air and take the landing or ledge route before Roy can reset.
The table shows that Roy’s Jab, Forward Tilt, and Up Tilt can be answered by Toon Link’s Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Toon Link, Roy’s Down Tilt and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldToon Link OOS Candidate MovesBarely Missed Moves
Jab5-9/-12
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • Up Smash (+2)
Forward Tilt8-13/-16/-17
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (+1)
Up Tilt6-21/-25
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Down Tilt7-3/-7
  • None
  • Up B (+3)
Dash Attack13-17/-21
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (+3)
Forward Smash13-27/-29/-32
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Up Smash12/15/17/19/22-29
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Down Smash6/21-46/-49/-30/-33
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Neutral Air6/15-6/-6/-5/-6
  • None
  • Up B (+1)
Forward Air10-4/-5
  • None
  • Up B (+2)
Back Air8-5/-6
  • None
  • Up B (+1)
Up Air5-4/-5
  • None
  • Up B (+2)
Down Air16-9/-10
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • Up Smash (+2)
Neutral B21-260-15 to Shieldbreak
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (+2)
Side B9-26/-16(air)
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (+1)
Up B9/11…**
Down B8 (Start of Counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Toon Link should not play directly into Roy’s Down Tilt and Neutral Air; wait for Roy’s Jab, Forward Tilt, and Up Tilt and answer with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f).
  • After Toon Link blocks Roy’s Jab, Forward Tilt, and Up Tilt, pick the reachable option from Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f) immediately.
  • Toon Link should not mash after Roy’s Down Tilt and Neutral Air; take the landing route, escape route, or ledge route first.
  • Toon Link should finish stocks by breaking Roy’s landing and recovery routes so Down Tilt and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Roy start the exchange on Down Tilt and Neutral Air terms and giving Toon Link’s stage control away for free.
  • Having Toon Link block Roy’s Jab, Forward Tilt, and Up Tilt but never answer with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f).
  • Sending Toon Link too deep after Roy’s Down Tilt and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Toon Link and simplifying Roy’s Down Tilt and Neutral Air-driven advantage sequence.

Reference Links

Related Pages