Toon Link vs Zelda

Zelda Matchup (Toon Link)

Toon Link vs Zelda

Toon Link vs Zelda is most stable when you stop playing directly into Zelda's Rapid Jab and Grab, punish Rapid Jab Finisher and Jab, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Toon Link wants to stop Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f), then force Zelda back outside Rapid Jab and Grab to keep stage control.
In Toon Link vs Zelda, the stable plan is to avoid playing directly into Zelda’s Rapid Jab and Grab and take the landing or ledge route before Zelda can reset.
The table shows that Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt can be answered by Toon Link’s Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Toon Link, Zelda’s Rapid Jab and Grab are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldToon Link OOS Candidate MovesBarely Missed Moves
Rapid Jab4/6/8/10…
Rapid Jab Finisher6-32
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Jab4/7-13
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (+1)
Forward Tilt12-13/-10
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (+1)
Up Tilt7-15
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (+2)
Down Tilt5-10
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (+1)
Dash Attack6-18
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (+2)
Forward Smash16/18/20/22/24-16
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (+1)
Up Smash9/13/17/21/25/29/34-25
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Down Smash5/13-24/-17
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (+3)
Neutral Air6/10/14/18/22-10/-9
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (+1)
  • Up Smash (+2)
Forward Air6-8/-12
  • Up B (6f)
  • OOS Bair (+1)
  • OOS Nair (+1)
  • Grab (+2)
  • Up Smash (+3)
Back Air6-8/-12
  • Up B (6f)
  • OOS Bair (+1)
  • OOS Nair (+1)
  • Grab (+2)
  • Up Smash (+3)
Up Air14-6/-8
  • Up B (6f)
  • OOS Bair (+3)
  • OOS Nair (+3)
Down Air14-6/-9
  • Up B (6f)
  • OOS Bair (+3)
  • OOS Nair (+3)
Neutral B11…-25
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (20f)
Side B44—70-18 to -10
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (+1)
Up B6/35-29 (ground) // -19 (air)
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (17f)
  • OOS Dair (+1)
Down B26/32/38/46/59-127-19 to -15
  • Up B (6f)
  • OOS Bair (9f)
  • OOS Nair (9f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Uair (14f)
  • OOS Fair (+2)
Grab10
Dash Grab13
Pivot Grab14

Win Condition Checklist

  • Toon Link should not play directly into Zelda’s Rapid Jab and Grab; wait for Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt and answer with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f).
  • After Toon Link blocks Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt, pick the reachable option from Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f) immediately.
  • Toon Link should not mash after Zelda’s Rapid Jab and Grab; take the landing route, escape route, or ledge route first.
  • Toon Link should finish stocks by breaking Zelda’s landing and recovery routes so Rapid Jab and Grab does not get more neutral reps.

Actions to Avoid

  • Letting Zelda start the exchange on Rapid Jab and Grab terms and giving Toon Link’s stage control away for free.
  • Having Toon Link block Zelda’s Rapid Jab Finisher, Jab, and Forward Tilt but never answer with Up B (6f), OOS Bair (9f), OOS Nair (9f), and Grab (10f).
  • Sending Toon Link too deep after Zelda’s Rapid Jab and Grab and letting the reset punish the chase back.
  • Panicking at the ledge as Toon Link and simplifying Zelda’s Rapid Jab and Grab-driven advantage sequence.

Reference Links

Related Pages