Villager vs Pichu

Pichu Matchup (Villager)

Villager vs Pichu

Villager vs Pichu is most stable when you stop playing directly into Pichu's Down Tilt and Neutral Air, punish Jab and Forward Tilt, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Villager wants to stop Pichu’s Jab, Forward Tilt, and Up Tilt with OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f), then force Pichu back outside Down Tilt and Neutral Air to keep stage control.
In Villager vs Pichu, the stable plan is to avoid playing directly into Pichu’s Down Tilt and Neutral Air and take the landing or ledge route before Pichu can reset.
The table shows that Pichu’s Jab, Forward Tilt, and Up Tilt can be answered by Villager’s OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f), so those overcommitments should be cashed out immediately.
For Villager, Pichu’s Down Tilt and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldVillager OOS Candidate MovesBarely Missed Moves
Jab2-11
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (+1)
  • OOS Fair (+2)
  • OOS Dair (+3)
Forward Tilt5-11
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (+1)
  • OOS Fair (+2)
  • OOS Dair (+3)
Up Tilt7-10
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (+2)
  • OOS Fair (+3)
Down Tilt7-4
  • None
  • OOS Nair (+2)
Dash Attack6-20
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Forward Smash16/19/22/25/28/31-16
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Up Smash9-21
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Down Smash8/11/15/19/23-21
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Neutral Air3-4/-4
  • None
  • OOS Nair (+2)
Forward Air10/14/18/22-10/-10
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (+2)
  • OOS Fair (+3)
Back Air5/11/15/19/26/30-16/-16
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Up Air4-8
  • OOS Nair (6f)
  • OOS Uair (+1)
  • Grab (+2)
Down Air14-16
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Neutral B18-29/-30
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Side B17-20 to +3
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Up B**
Down B9-27
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Grab6
Dash Grab8
Pivot Grab9

Win Condition Checklist

  • Villager should not play directly into Pichu’s Down Tilt and Neutral Air; wait for Pichu’s Jab, Forward Tilt, and Up Tilt and answer with OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f).
  • After Villager blocks Pichu’s Jab, Forward Tilt, and Up Tilt, pick the reachable option from OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f) immediately.
  • Villager should not mash after Pichu’s Down Tilt and Neutral Air; take the landing route, escape route, or ledge route first.
  • Villager should finish stocks by breaking Pichu’s landing and recovery routes so Down Tilt and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Pichu start the exchange on Down Tilt and Neutral Air terms and giving Villager’s stage control away for free.
  • Having Villager block Pichu’s Jab, Forward Tilt, and Up Tilt but never answer with OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f).
  • Sending Villager too deep after Pichu’s Down Tilt and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Villager and simplifying Pichu’s Down Tilt and Neutral Air-driven advantage sequence.

Reference Links

Related Pages