Villager vs Charizard

Charizard Matchup (Villager)

Villager vs Charizard

Villager vs Charizard is most stable when you stop playing directly into Charizard's Neutral Air and Up B, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Villager wants to stop Charizard’s Jab 1, Jab 2, and Jab 3 with OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f), then force Charizard back outside Neutral Air and Up B to keep stage control.
In Villager vs Charizard, the stable plan is to avoid playing directly into Charizard’s Neutral Air and Up B and take the landing or ledge route before Charizard can reset.
The table shows that Charizard’s Jab 1, Jab 2, and Jab 3 can be answered by Villager’s OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f), so those overcommitments should be cashed out immediately.
For Villager, Charizard’s Neutral Air and Up B are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldVillager OOS Candidate MovesBarely Missed Moves
Jab 14-14
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (+2)
Jab 25-16
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Jab 37-20
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Forward Tilt12-18/-15
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (+1)
Up Tilt9-16
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Down Tilt9-11
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (+1)
  • OOS Fair (+2)
  • OOS Dair (+3)
Dash Attack10-12
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (+1)
  • OOS Dair (+2)
Forward Smash22-36/-37
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Up Smash6/14-24
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Down Smash14-35
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Neutral Air8-6/-5
  • None
  • OOS Nair (+1)
Forward Air8-14/-14
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (+2)
Back Air14-16/-15/-14
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (+2)
Up Air12-8
  • OOS Nair (6f)
  • OOS Uair (+1)
  • Grab (+2)
Down Air18-16/-17
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Neutral B19/26/33/40-24
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Side B23-52/-66
  • OOS Nair (6f)
  • OOS Uair (9f)
  • Grab (10f)
  • Up Smash (12f)
  • OOS Fair (13f)
  • OOS Dair (14f)
  • OOS Bair (16f)
Up B9…
Down B
Grab8
Dash Grab11
Pivot Grab12

Win Condition Checklist

  • Villager should not play directly into Charizard’s Neutral Air and Up B; wait for Charizard’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f).
  • After Villager blocks Charizard’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f) immediately.
  • Villager should not mash after Charizard’s Neutral Air and Up B; take the landing route, escape route, or ledge route first.
  • Villager should finish stocks by breaking Charizard’s landing and recovery routes so Neutral Air and Up B does not get more neutral reps.

Actions to Avoid

  • Letting Charizard start the exchange on Neutral Air and Up B terms and giving Villager’s stage control away for free.
  • Having Villager block Charizard’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (6f), OOS Uair (9f), Grab (10f), and Up Smash (12f).
  • Sending Villager too deep after Charizard’s Neutral Air and Up B and letting the reset punish the chase back.
  • Panicking at the ledge as Villager and simplifying Charizard’s Neutral Air and Up B-driven advantage sequence.

Reference Links

Related Pages