Wario vs Ice Climbers

Ice Climbers Matchup (Wario)

Wario vs Ice Climbers

Wario vs Ice Climbers is most stable when you stop playing directly into Ice Climbers's Neutral Air and Forward Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Wario wants to stop Ice Climbers’s Jab 1, Jab 2, and Forward Tilt with Up B (6f), OOS Nair (7f), OOS Fair (8f), and Grab (10f), then force Ice Climbers back outside Neutral Air and Forward Air to keep stage control.
In Wario vs Ice Climbers, the stable plan is to avoid playing directly into Ice Climbers’s Neutral Air and Forward Air and take the landing or ledge route before Ice Climbers can reset.
The table shows that Ice Climbers’s Jab 1, Jab 2, and Forward Tilt can be answered by Wario’s Up B (6f), OOS Nair (7f), OOS Fair (8f), and Grab (10f), so those overcommitments should be cashed out immediately.
For Wario, Ice Climbers’s Neutral Air and Forward Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldWario OOS Candidate MovesBarely Missed Moves
Jab 14-20(-15)
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (12f)
Jab 24-21(-12)
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (12f)
Forward Tilt9-14(-10)
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • OOS Uair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
  • OOS Dair (+2)
Up Tilt8/11/14/17/20/23/27-16(-7)
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Fair (+1)
  • Grab (+3)
Down Tilt8-16(-10)
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • OOS Uair (+1)
  • Up Smash (+1)
  • OOS Bair (+2)
  • OOS Dair (+2)
Dash Attack9-24(-18)
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (12f)
Forward Smash11-27(-22)
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (12f)
Up Smash12-29(-24)
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (12f)
Down Smash9/16-22/-17
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (12f)
Neutral Air6-4(+2)
  • None
  • Up B (+2)
  • OOS Nair (+3)
Forward Air19-5(+3)
  • None
  • Up B (+1)
  • OOS Nair (+2)
  • OOS Fair (+3)
Back Air8-3(+0)
  • None
  • Up B (+3)
Up Air7-10(-3)
  • None
  • Up B (+3)
Down Air12-16(-12)
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (12f)
Neutral B18/19-29(-24)
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (12f)
Side B (1)10/14/18/23/28/34/40/51-21
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (12f)
Side B (2)10/13/15/18/21/24/28/32/37/42/49-24
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (12f)
Up B13
Down B16/21/26/31/36/41/46/51/56-22(-15)
  • Up B (6f)
  • OOS Nair (7f)
  • OOS Fair (8f)
  • Grab (10f)
  • OOS Uair (11f)
  • Up Smash (11f)
  • OOS Bair (12f)
  • OOS Dair (12f)
Grab8
Dash Grab10
Pivot Grab10

Win Condition Checklist

  • Wario should not play directly into Ice Climbers’s Neutral Air and Forward Air; wait for Ice Climbers’s Jab 1, Jab 2, and Forward Tilt and answer with Up B (6f), OOS Nair (7f), OOS Fair (8f), and Grab (10f).
  • After Wario blocks Ice Climbers’s Jab 1, Jab 2, and Forward Tilt, pick the reachable option from Up B (6f), OOS Nair (7f), OOS Fair (8f), and Grab (10f) immediately.
  • Wario should not mash after Ice Climbers’s Neutral Air and Forward Air; take the landing route, escape route, or ledge route first.
  • Wario should finish stocks by breaking Ice Climbers’s landing and recovery routes so Neutral Air and Forward Air does not get more neutral reps.

Actions to Avoid

  • Letting Ice Climbers start the exchange on Neutral Air and Forward Air terms and giving Wario’s stage control away for free.
  • Having Wario block Ice Climbers’s Jab 1, Jab 2, and Forward Tilt but never answer with Up B (6f), OOS Nair (7f), OOS Fair (8f), and Grab (10f).
  • Sending Wario too deep after Ice Climbers’s Neutral Air and Forward Air and letting the reset punish the chase back.
  • Panicking at the ledge as Wario and simplifying Ice Climbers’s Neutral Air and Forward Air-driven advantage sequence.

Reference Links

Related Pages