Wolf vs Bayonetta

Bayonetta Matchup (Wolf)

Wolf vs Bayonetta

Wolf vs Bayonetta is most stable when you slow the opponent's approach from range, then convert their forced entries into punishes.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Wolf is strongest at advantage-state conversions and repeated juggles, while Bayonetta is strongest at speed-driven rushdown and combo-based advantage.
Range tools can distort the opponent’s approach timing here, so the stable route is to force an entry, punish it, and convert into landing traps or ledge pressure.
The table shows reliable shield punishes on Rapid Jab Finisher, Forward Smash, Up Smash, Down Smash, and Neutral B (1), with Grab, OOS Fair, OOS Nair, and OOS Uair showing up most often as the clean ways to take the turn back.
Do not force shield punishes on the relatively safer choices like Neutral Air, Forward Air (1), and Forward Air (2). It is usually better to read the landing or ledge route and punish the next action.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldWolf OOS Candidate MovesBarely Missed Moves
Jab 19-19
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Jab 27-21
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Jab 37-29
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Rapid Jab6/10/14**
Rapid Jab Finisher4/11-45
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Forward Tilt (1)12-15
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+1)
  • Up B (+3)
Forward Tilt (2)12-23
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Forward Tilt (3)14-21
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Up Tilt7/10/13-19/-10
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (+3)
Down Tilt7-15
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+1)
  • Up B (+3)
Dash Attack15-17
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (+1)
  • OOS Dair (+2)
Forward Smash17-38/-39
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Up Smash18-35
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Down Smash17/22-32
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Neutral Air9-6/-7/-16
  • None
Forward Air (1)7-7
  • None
  • Grab (+3)
  • OOS Fair (+3)
  • OOS Nair (+3)
  • OOS Uair (+3)
Forward Air (2)7-8
  • None
  • Grab (+2)
  • OOS Fair (+2)
  • OOS Nair (+2)
  • OOS Uair (+2)
Forward Air (3)12-5
  • None
Back Air11-5/-6
  • None
Up Air9-5/-14
  • None
Down Air18-23
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Neutral B (1)17…-32
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Neutral B (2)42/47/57/62…-29
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Side B15/51-25/-26/-15
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+1)
  • Up B (+3)
Up B6/11…+0
  • None
Down B8 (start of counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Use range to slow the approach, then convert the delayed response into a whiff punish and landing trap.
  • After blocking Rapid Jab Finisher, Forward Smash, Up Smash, Down Smash, and Neutral B (1), answer immediately with Grab, OOS Fair, OOS Nair, and OOS Uair so the opponent cannot keep the turn.
  • Do not force immediate retaliation on Neutral Air, Forward Air (1), and Forward Air (2); take the landing route, escape route, or ledge direction first.
  • Finish stocks through repeated landing traps and ledge pressure instead of overcommitting to single hard reads in center stage.

Actions to Avoid

  • Giving up your ranged leverage and turning the matchup into a raw scramble before your setup has value.
  • Swinging after every blocked Neutral Air, Forward Air (1), and Forward Air (2) and feeding the whiff punish or reset the opponent wants.
  • Chasing too deep for the kill and exposing Wolf’s own recovery or defensive weakness.
  • Accepting a heavy swing at the ledge and letting the opponent cash in on their highest-reward situation.

Reference Links

Related Pages