ChatGPT Matchup Summary (Win Condition and Game Plan)
Hero gets frightening when there is time to reroll command menu, recharge spells, and search for one huge swing. In this matchup, the important question is not only which spell appeared, but whether Wolf gave Hero enough room to look for it at all.
That means menu opens and Side B charge starts are often your cue to move forward, not your cue to freeze. If Wolf only watches from shield, Hero gets free rerolls and free chances at the high-variance turns that ignore the normal sword disadvantage.
The table shows clear punish windows on Down Smash, Forward Smash, Forward Tilt (2), Up Smash, and Side B, and those should be answered with Grab, OOS Nair, OOS Uair, or OOS Fair. Safer aerials like Neutral Air, Forward Air, and Back Air do not require an instant challenge; taking away the landing or the next menu spot is usually worth more.
For kills, it is more reproducible to blaster Hero to ledge, make the heavy swing or charged spell happen in a bad place, and then cash out with Back Air or Down Smash than to brawl in center around random critical-hit volatility.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Wolf OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 6 | -15 |
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| Jab 2 | 6 | -15 |
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| Jab 3 | 7 | -25 |
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| Forward Tilt (1) | 9 | -21 |
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| Forward Tilt (2) | 8 | -31 |
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| Up Tilt | 8 | -23 |
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| Down Tilt | 6 | -19 |
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| Dash Attack | 21 | -16 |
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| Forward Smash | 17 | -36 (-26) |
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| Up Smash | 13 | -29 (-19) |
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| Down Smash | 9/20 | -37/-26 (-29/-18) |
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| Neutral Air | 8 | -6 |
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| Forward Air | 14 | -7 |
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| Back Air | 18 | -9 |
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| Up Air | 6 | -5 |
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| Down Air | 16 | -12 |
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| Neutral B | [10(+7)] [11(+25)] [16(2/8/14/20)] | -22/-28/-24 |
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| Side B | [9/13(+7)] [10/15(+16)] [43/50/72/75/81] | -12/-25/-29 |
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| Up B | [4(+3)] [6/13/20/27(+13)] [39/49/59/69/79/89] | ** | ||
| Down B | — | — | ||
| Grab | 6 | — | ||
| Dash Grab | 9 | — | ||
| Pivot Grab | 10 | — |
Win Condition Checklist
- Treat menu opens and Side B charge starts as entry cues so Hero cannot keep rerolling for free.
- After blocking Down Smash, Forward Smash, Forward Tilt (2), Up Smash, and Side B, punish immediately with Grab, OOS Nair, OOS Uair, or OOS Fair.
- Do not auto-swing on Neutral Air, Forward Air, or Back Air; take the landing route or the next menu position first.
- Push Hero to ledge, force the big commitment there, and finish with Back Air or Down Smash.
Actions to Avoid
- Letting Hero open menu for free and turning the matchup into repeated rerolls.
- Continuing to fire blaster blindly into reflect or Bounce situations after the state has changed.
- Swinging after every blocked Neutral Air, Forward Air, or Back Air and giving Hero time to reset or charge again.
- Fearing critical hits so much that you fish for center-stage kills instead of carrying Hero to the ledge first.