Wolf vs Hero

Hero Matchup (Wolf)

Wolf vs Hero

Wolf vs Hero is most stable when you deny menu time and charge time, then run in the moment Hero pauses instead of letting the spell roulette keep spinning.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Hero gets frightening when there is time to reroll command menu, recharge spells, and search for one huge swing. In this matchup, the important question is not only which spell appeared, but whether Wolf gave Hero enough room to look for it at all.
That means menu opens and Side B charge starts are often your cue to move forward, not your cue to freeze. If Wolf only watches from shield, Hero gets free rerolls and free chances at the high-variance turns that ignore the normal sword disadvantage.
The table shows clear punish windows on Down Smash, Forward Smash, Forward Tilt (2), Up Smash, and Side B, and those should be answered with Grab, OOS Nair, OOS Uair, or OOS Fair. Safer aerials like Neutral Air, Forward Air, and Back Air do not require an instant challenge; taking away the landing or the next menu spot is usually worth more.
For kills, it is more reproducible to blaster Hero to ledge, make the heavy swing or charged spell happen in a bad place, and then cash out with Back Air or Down Smash than to brawl in center around random critical-hit volatility.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldWolf OOS Candidate MovesBarely Missed Moves
Jab 16-15
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+1)
  • Up B (+3)
Jab 26-15
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (+1)
  • Up B (+3)
Jab 37-25
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Forward Tilt (1)9-21
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Forward Tilt (2)8-31
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Up Tilt8-23
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Down Tilt6-19
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Dash Attack21-16
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (+2)
  • OOS Dair (+3)
Forward Smash17-36 (-26)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Up Smash13-29 (-19)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Down Smash9/20-37/-26 (-29/-18)
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (+1)
Neutral Air8-6
  • None
Forward Air14-7
  • None
  • Grab (+3)
  • OOS Fair (+3)
  • OOS Nair (+3)
  • OOS Uair (+3)
Back Air18-9
  • None
  • Grab (+1)
  • OOS Fair (+1)
  • OOS Nair (+1)
  • OOS Uair (+1)
Up Air6-5
  • None
Down Air16-12
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (+1)
Neutral B[10(+7)] [11(+25)] [16(2/8/14/20)]-22/-28/-24
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (13f)
  • OOS Bair (16f)
  • Up B (18f)
  • OOS Dair (19f)
Side B[9/13(+7)] [10/15(+16)] [43/50/72/75/81]-12/-25/-29
  • Grab (10f)
  • OOS Fair (10f)
  • OOS Nair (10f)
  • OOS Uair (10f)
  • Up Smash (+1)
Up B[4(+3)] [6/13/20/27(+13)] [39/49/59/69/79/89]**
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Treat menu opens and Side B charge starts as entry cues so Hero cannot keep rerolling for free.
  • After blocking Down Smash, Forward Smash, Forward Tilt (2), Up Smash, and Side B, punish immediately with Grab, OOS Nair, OOS Uair, or OOS Fair.
  • Do not auto-swing on Neutral Air, Forward Air, or Back Air; take the landing route or the next menu position first.
  • Push Hero to ledge, force the big commitment there, and finish with Back Air or Down Smash.

Actions to Avoid

  • Letting Hero open menu for free and turning the matchup into repeated rerolls.
  • Continuing to fire blaster blindly into reflect or Bounce situations after the state has changed.
  • Swinging after every blocked Neutral Air, Forward Air, or Back Air and giving Hero time to reset or charge again.
  • Fearing critical hits so much that you fish for center-stage kills instead of carrying Hero to the ledge first.

Reference Links

Related Pages