ChatGPT Matchup Summary (Win Condition and Game Plan)
This matchup gets much better for Wolf once he forces Sora to land honestly, because blaster and Wolf’s anti-air kit interrupt the slow air routes that Sora normally uses to stretch advantage. Wolf wins by using blaster to stop the start of Sora’s magic or drift, then covering the next landing with fair, nair, uair, or up smash before pushing the stock toward ledge traps and down smash threat. The table shows that jab strings, tilts, dash attack, smashes, Neutral B, Side B, and down air are all punishable on shield, while nair, bair, and uair are usually better answered by tracking the next landing instead of forcing an immediate punish. The matchup becomes dangerous only when Wolf chases too high or too far offstage, so keep the focus on grounded stage control and ledge pressure rather than dramatic aerial commitments.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Wolf OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 5 | -22 |
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| Jab 2 | 7 | -22 |
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| Jab 3 | 10 | -23 |
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| Forward Tilt (1) | 13 | -12 |
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| Forward Tilt (2) | 10 | -23 |
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| Up Tilt | 8/12/16/20/24/28/33 | -13 |
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| Down Tilt | 9 | -16 |
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| Dash Attack | 7 | -21 |
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| Forward Smash | 16 | -16 |
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| Up Smash | 11/16 | -26 |
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| Down Smash | 20 | -24 |
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| Neutral Air (1) | 8 | -6 |
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| Neutral Air (2) | 6 | -8 |
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| Neutral Air (3) | 8 | -8 |
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| Forward Air (1) | 10 | -9 |
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| Forward Air (2) | 6 | -10 |
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| Forward Air (3) | 8 | -11 |
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| Back Air | 13 | -6 |
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| Up Air | 10 | -5 |
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| Down Air | 15 | -21 |
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| Neutral B (1) | 16 | -14 |
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| Neutral B (2) | 30/44/58 | ** | ||
| Neutral B (3) | 15… | -17 |
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| Side B | 17/45/73 | -25/-39/-43 |
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| Up B | 9… | ** | ||
| Down B (1) | 7 | ** | ||
| Down B (2) | 25 | ** | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Use blaster to interrupt magic startup and aerial drift, then step forward so Sora has fewer safe landing choices.
- After shielding jab strings, tilts, dash attack, smashes, Neutral B, Side B, or down air, take the shortest punish immediately and move into the next anti-air.
- After blocking nair, bair, or uair, do not overforce a scramble; look for the follow-up landing or retreat path instead.
- At the ledge, lean on down smash and bair pressure while keeping your own body onstage.
Actions to Avoid
- Chasing Sora too high or too deep offstage and exposing Wolf’s weaker recovery instead of holding stage control.
- Firing blaster without advancing and letting Sora reset into free magic or landing space.
- Treating every blocked aerial as a guaranteed punish and missing the real opening on the next landing.
- Forcing aerial commitments when the grounded anti-air game is already winning the exchange.