Yoshi vs Rosalina and Luma

Rosalina and Luma Matchup (Yoshi)

Yoshi vs Rosalina and Luma

Yoshi vs Rosalina and Luma is most stable when you stop playing directly into Rosalina and Luma's Jab 1 (2) and Jab 3 (2), punish Jab 1 (1) and Jab 2 (1), and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Yoshi wants to stop Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2) with OOS Nair (6f), OOS Uair (8f), Grab (10f), and Up Smash (11f), then force Rosalina and Luma back outside Jab 1 (2) and Jab 3 (2) to keep stage control.
In Yoshi vs Rosalina and Luma, the stable plan is to avoid playing directly into Rosalina and Luma’s Jab 1 (2) and Jab 3 (2) and take the landing or ledge route before Rosalina and Luma can reset.
The table shows that Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2) can be answered by Yoshi’s OOS Nair (6f), OOS Uair (8f), Grab (10f), and Up Smash (11f), so those overcommitments should be cashed out immediately.
For Yoshi, Rosalina and Luma’s Jab 1 (2) and Jab 3 (2) are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldYoshi OOS Candidate MovesBarely Missed Moves
Jab 1 (1)5-13
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (+1)
  • Up B (+3)
Jab 1 (2)4**
Jab 2 (1)6-16
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (+3)
  • OOS Fair (+3)
Jab 2 (2)6-16
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (+3)
  • OOS Fair (+3)
Jab 3 (1)7-25
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Jab 3 (2)7**
Rapid Jab (1)2/5/8/11…
Rapid Jab (2)3/6/9/12…
Rapid Jab Finisher (1)5-30
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Rapid Jab Finisher (2)5-30
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Forward Tilt (1)7-26
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Forward Tilt (2)8-20
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Up Tilt (1)7-22
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Up Tilt (2)3-26
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Down Tilt (1)5-22
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Down Tilt (2)8-26
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Dash Attack (1)6/17-31/-19
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Dash Attack (2)6-31/-25
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Forward Smash (1)16-36/-32
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Forward Smash (2)17-21
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Up Smash (1)8-34
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Up Smash (2)10-34
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Down Smash (1)6/17-30/-18
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (+1)
  • OOS Fair (+1)
Down Smash (2)7/19-21/-18
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (+1)
  • OOS Fair (+1)
Neutral Air (1)9-4/-5
  • None
  • OOS Nair (+2)
Neutral Air (2)7/13**
Forward Air (1)10/13/16/19/22-14/-13
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (+1)
  • Up B (+3)
Forward Air (2)11**
Back Air (1)9-6
  • OOS Nair (6f)
  • OOS Uair (+2)
Back Air (2)10**
Up Air (1)8-7/-8/-9
  • OOS Nair (6f)
  • OOS Uair (+1)
  • Grab (+3)
Up Air (2)6**
Down Air (1)17-7/-8/-9
  • OOS Nair (6f)
  • OOS Uair (+1)
  • Grab (+3)
Down Air (2)15**
Neutral B10—91-15 to -9
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (+1)
  • Up Smash (+2)
Side B10/16/22-22
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Up B
Down B
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Yoshi should not play directly into Rosalina and Luma’s Jab 1 (2) and Jab 3 (2); wait for Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2) and answer with OOS Nair (6f), OOS Uair (8f), Grab (10f), and Up Smash (11f).
  • After Yoshi blocks Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2), pick the reachable option from OOS Nair (6f), OOS Uair (8f), Grab (10f), and Up Smash (11f) immediately.
  • Yoshi should not mash after Rosalina and Luma’s Jab 1 (2) and Jab 3 (2); take the landing route, escape route, or ledge route first.
  • Yoshi should finish stocks by breaking Rosalina and Luma’s landing and recovery routes so Jab 1 (2) and Jab 3 (2) does not get more neutral reps.

Actions to Avoid

  • Letting Rosalina and Luma start the exchange on Jab 1 (2) and Jab 3 (2) terms and giving Yoshi’s stage control away for free.
  • Having Yoshi block Rosalina and Luma’s Jab 1 (1), Jab 2 (1), and Jab 2 (2) but never answer with OOS Nair (6f), OOS Uair (8f), Grab (10f), and Up Smash (11f).
  • Sending Yoshi too deep after Rosalina and Luma’s Jab 1 (2) and Jab 3 (2) and letting the reset punish the chase back.
  • Panicking at the ledge as Yoshi and simplifying Rosalina and Luma’s Jab 1 (2) and Jab 3 (2)-driven advantage sequence.

Reference Links

Related Pages