Yoshi vs Ryu

Ryu Matchup (Yoshi)

Yoshi vs Ryu

Yoshi vs Ryu is most stable when you stop playing directly into Ryu's Neutral Air and Back Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

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ChatGPT Matchup Summary (Win Condition and Game Plan)

Yoshi wants to stop Ryu’s Jab 1, Jab 2, and Jab 3 with OOS Nair (6f), OOS Uair (8f), Grab (10f), and Up Smash (11f), then force Ryu back outside Neutral Air and Back Air to keep stage control.
In Yoshi vs Ryu, the stable plan is to avoid playing directly into Ryu’s Neutral Air and Back Air and take the landing or ledge route before Ryu can reset.
The table shows that Ryu’s Jab 1, Jab 2, and Jab 3 can be answered by Yoshi’s OOS Nair (6f), OOS Uair (8f), Grab (10f), and Up Smash (11f), so those overcommitments should be cashed out immediately.
For Yoshi, Ryu’s Neutral Air and Back Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldYoshi OOS Candidate MovesBarely Missed Moves
Jab 12-10
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (+1)
Jab 23-21
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Jab 38-21
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Jab (1)7-19
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Jab (2)9-13
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (+1)
  • Up B (+3)
Forward Tilt (1)3-20
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Forward Tilt (2)8-8
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (+2)
  • Up Smash (+3)
Forward Tilt (3)15/17-13
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (+1)
  • Up B (+3)
Up Tilt (1)3-8
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (+2)
  • Up Smash (+3)
Up Tilt (2)7-19
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Down Tilt (1)2-9
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (+1)
  • Up Smash (+2)
Down Tilt (2)6-15
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (+1)
Dash Attack7-22
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Forward Smash15-19/-18
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (+1)
  • OOS Fair (+1)
Up Smash9-24
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Down Smash5-25
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Neutral Air4-1/-2
  • None
Forward Air8-7/-6, -7/-6
  • OOS Nair (6f)
  • OOS Uair (+2)
Back Air8-4/-5
  • None
  • OOS Nair (+2)
Up Air6/9-8/-8
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (+2)
  • Up Smash (+3)
Down Air8-10
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (+1)
Neutral B12-27/-28/-28, -26/-25/-25
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Side B (1)8-40—-72/-35/-67/-65, -38—-70/-33/-64/-63
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Side B (2)8-62 to -61, -61 to -60
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Up B6**
Down B11 (+21), 11(+31), 11(+59)-33, -34, unblockable
  • OOS Nair (6f)
  • OOS Uair (8f)
  • Grab (10f)
  • Up Smash (11f)
  • OOS Bair (14f)
  • Up B (16f)
  • OOS Dair (19f)
  • OOS Fair (19f)
Grab6
Dash Grab9
Pivot Grab10

Win Condition Checklist

  • Yoshi should not play directly into Ryu’s Neutral Air and Back Air; wait for Ryu’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (6f), OOS Uair (8f), Grab (10f), and Up Smash (11f).
  • After Yoshi blocks Ryu’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (6f), OOS Uair (8f), Grab (10f), and Up Smash (11f) immediately.
  • Yoshi should not mash after Ryu’s Neutral Air and Back Air; take the landing route, escape route, or ledge route first.
  • Yoshi should finish stocks by breaking Ryu’s landing and recovery routes so Neutral Air and Back Air does not get more neutral reps.

Actions to Avoid

  • Letting Ryu start the exchange on Neutral Air and Back Air terms and giving Yoshi’s stage control away for free.
  • Having Yoshi block Ryu’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (6f), OOS Uair (8f), Grab (10f), and Up Smash (11f).
  • Sending Yoshi too deep after Ryu’s Neutral Air and Back Air and letting the reset punish the chase back.
  • Panicking at the ledge as Yoshi and simplifying Ryu’s Neutral Air and Back Air-driven advantage sequence.

Reference Links

Related Pages