Young Link vs Bayonetta

Bayonetta Matchup (Young Link)

Young Link vs Bayonetta

Young Link vs Bayonetta is most stable when you stop playing directly into Bayonetta's Rapid Jab and Neutral Air, punish Jab 1 and Jab 2, and take the landing or ledge route first.

This page is not in your favorites.

ChatGPT Matchup Summary (Win Condition and Game Plan)

Young Link wants to stop Bayonetta’s Jab 1, Jab 2, and Jab 3 with OOS Nair (7f), OOS Uair (8f), Up B (8f), and OOS Bair (9f), then force Bayonetta back outside Rapid Jab and Neutral Air to keep stage control.
In Young Link vs Bayonetta, the stable plan is to avoid playing directly into Bayonetta’s Rapid Jab and Neutral Air and take the landing or ledge route before Bayonetta can reset.
The table shows that Bayonetta’s Jab 1, Jab 2, and Jab 3 can be answered by Young Link’s OOS Nair (7f), OOS Uair (8f), Up B (8f), and OOS Bair (9f), so those overcommitments should be cashed out immediately.
For Young Link, Bayonetta’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.

Full Move Frame Quick Reference

Opponent MoveStartupOn ShieldYoung Link OOS Candidate MovesBarely Missed Moves
Jab 19-19
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Jab 27-21
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Jab 37-29
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Rapid Jab6/10/14**
Rapid Jab Finisher4/11-45
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Forward Tilt (1)12-15
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (+1)
  • OOS Fair (+2)
Forward Tilt (2)12-23
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Forward Tilt (3)14-21
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Up Tilt7/10/13-19/-10
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
Down Tilt7-15
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (+1)
  • OOS Fair (+2)
Dash Attack15-17
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Forward Smash17-38/-39
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Up Smash18-35
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Down Smash17/22-32
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Neutral Air9-6/-7/-16
  • None
  • OOS Nair (+1)
  • OOS Uair (+2)
  • Up B (+2)
  • OOS Bair (+3)
Forward Air (1)7-7
  • OOS Nair (7f)
  • OOS Uair (+1)
  • Up B (+1)
  • OOS Bair (+2)
  • Grab (+3)
  • Up Smash (+3)
Forward Air (2)7-8
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (+1)
  • Grab (+2)
  • Up Smash (+2)
Forward Air (3)12-5
  • None
  • OOS Nair (+2)
  • OOS Uair (+3)
  • Up B (+3)
Back Air11-5/-6
  • None
  • OOS Nair (+2)
  • OOS Uair (+3)
  • Up B (+3)
Up Air9-5/-14
  • None
  • OOS Nair (+2)
  • OOS Uair (+3)
  • Up B (+3)
Down Air18-23
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Neutral B (1)17…-32
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Neutral B (2)42/47/57/62…-29
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (16f)
  • OOS Fair (17f)
Side B15/51-25/-26/-15
  • OOS Nair (7f)
  • OOS Uair (8f)
  • Up B (8f)
  • OOS Bair (9f)
  • Grab (10f)
  • Up Smash (10f)
  • OOS Dair (+1)
  • OOS Fair (+2)
Up B6/11…+0
  • None
Down B8 (start of counter)
Grab7
Dash Grab10
Pivot Grab11

Win Condition Checklist

  • Young Link should not play directly into Bayonetta’s Rapid Jab and Neutral Air; wait for Bayonetta’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (7f), OOS Uair (8f), Up B (8f), and OOS Bair (9f).
  • After Young Link blocks Bayonetta’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (7f), OOS Uair (8f), Up B (8f), and OOS Bair (9f) immediately.
  • Young Link should not mash after Bayonetta’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
  • Young Link should finish stocks by breaking Bayonetta’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.

Actions to Avoid

  • Letting Bayonetta start the exchange on Rapid Jab and Neutral Air terms and giving Young Link’s stage control away for free.
  • Having Young Link block Bayonetta’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (7f), OOS Uair (8f), Up B (8f), and OOS Bair (9f).
  • Sending Young Link too deep after Bayonetta’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
  • Panicking at the ledge as Young Link and simplifying Bayonetta’s Rapid Jab and Neutral Air-driven advantage sequence.

Reference Links

Related Pages