ChatGPT Matchup Summary (Win Condition and Game Plan)
Young Link wants to stop Bayonetta’s Jab 1, Jab 2, and Jab 3 with OOS Nair (7f), OOS Uair (8f), Up B (8f), and OOS Bair (9f), then force Bayonetta back outside Rapid Jab and Neutral Air to keep stage control.
In Young Link vs Bayonetta, the stable plan is to avoid playing directly into Bayonetta’s Rapid Jab and Neutral Air and take the landing or ledge route before Bayonetta can reset.
The table shows that Bayonetta’s Jab 1, Jab 2, and Jab 3 can be answered by Young Link’s OOS Nair (7f), OOS Uair (8f), Up B (8f), and OOS Bair (9f), so those overcommitments should be cashed out immediately.
For Young Link, Bayonetta’s Rapid Jab and Neutral Air are still hard to hit immediately out of shield, so reading the landing spot or ledge route matters more than forcing an early swing.
Full Move Frame Quick Reference
| Opponent Move | Startup | On Shield | Young Link OOS Candidate Moves | Barely Missed Moves |
|---|---|---|---|---|
| Jab 1 | 9 | -19 |
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| Jab 2 | 7 | -21 |
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| Jab 3 | 7 | -29 |
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| Rapid Jab | 6/10/14 | ** | ||
| Rapid Jab Finisher | 4/11 | -45 |
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| Forward Tilt (1) | 12 | -15 |
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| Forward Tilt (2) | 12 | -23 |
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| Forward Tilt (3) | 14 | -21 |
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| Up Tilt | 7/10/13 | -19/-10 |
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| Down Tilt | 7 | -15 |
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| Dash Attack | 15 | -17 |
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| Forward Smash | 17 | -38/-39 |
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| Up Smash | 18 | -35 |
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| Down Smash | 17/22 | -32 |
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| Neutral Air | 9 | -6/-7/-16 |
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| Forward Air (1) | 7 | -7 |
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| Forward Air (2) | 7 | -8 |
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| Forward Air (3) | 12 | -5 |
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| Back Air | 11 | -5/-6 |
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| Up Air | 9 | -5/-14 |
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| Down Air | 18 | -23 |
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| Neutral B (1) | 17… | -32 |
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| Neutral B (2) | 42/47/57/62… | -29 |
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| Side B | 15/51 | -25/-26/-15 |
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| Up B | 6/11… | +0 |
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| Down B | 8 (start of counter) | — | ||
| Grab | 7 | — | ||
| Dash Grab | 10 | — | ||
| Pivot Grab | 11 | — |
Win Condition Checklist
- Young Link should not play directly into Bayonetta’s Rapid Jab and Neutral Air; wait for Bayonetta’s Jab 1, Jab 2, and Jab 3 and answer with OOS Nair (7f), OOS Uair (8f), Up B (8f), and OOS Bair (9f).
- After Young Link blocks Bayonetta’s Jab 1, Jab 2, and Jab 3, pick the reachable option from OOS Nair (7f), OOS Uair (8f), Up B (8f), and OOS Bair (9f) immediately.
- Young Link should not mash after Bayonetta’s Rapid Jab and Neutral Air; take the landing route, escape route, or ledge route first.
- Young Link should finish stocks by breaking Bayonetta’s landing and recovery routes so Rapid Jab and Neutral Air does not get more neutral reps.
Actions to Avoid
- Letting Bayonetta start the exchange on Rapid Jab and Neutral Air terms and giving Young Link’s stage control away for free.
- Having Young Link block Bayonetta’s Jab 1, Jab 2, and Jab 3 but never answer with OOS Nair (7f), OOS Uair (8f), Up B (8f), and OOS Bair (9f).
- Sending Young Link too deep after Bayonetta’s Rapid Jab and Neutral Air and letting the reset punish the chase back.
- Panicking at the ledge as Young Link and simplifying Bayonetta’s Rapid Jab and Neutral Air-driven advantage sequence.